forked from baso88/SC_AngelScript
-
Notifications
You must be signed in to change notification settings - Fork 0
TE_BUBBLES
wootguy edited this page Nov 29, 2025
·
4 revisions
Spawns sprites inside of box. Sprites float upwards and disappear once they reach their max height.

| Type | Name | Description |
|---|---|---|
| Vector | mins | Bottom-left-back corner of the box |
| Vector | maxs | Top-right-front corner of the box |
| string | sprite | Sprite to display (alpha transparency) |
| float | height | Height at which sprites disappear |
| uint8 | count | Number of sprites to spawn |
| float | speed | Upward speed. |
void te_bubbles(Vector mins, Vector maxs,
string sprite="sprites/bubble.spr", float height=128.0f,
uint8 count=16, float speed=16.0f,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_BUBBLES);
m.WriteCoord(mins.x);
m.WriteCoord(mins.y);
m.WriteCoord(mins.z);
m.WriteCoord(maxs.x);
m.WriteCoord(maxs.y);
m.WriteCoord(maxs.z);
m.WriteCoord(height);
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.WriteByte(count);
m.WriteCoord(speed);
m.End();
}