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TE_BUBBLES
wootguy edited this page Nov 29, 2025
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4 revisions
Spawns sprites inside of box. Sprites float upwards and disappear once they reach their max height.

| Type | Name | Description |
|---|---|---|
| Vector | mins | Bottom-left-back corner of the box |
| Vector | maxs | Top-right-front corner of the box |
| const char* | sprite | Sprite to display (alpha transparency) |
| float | height | Height at which sprites disappear |
| uint8_t | count | Number of sprites to spawn |
| float | speed | Upward speed. |
void te_bubbles(Vector mins, Vector maxs,
const char* sprite="sprites/bubble.spr", float height=128.0f,
uint8_t count=16, float speed=16.0f,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_BUBBLES);
WRITE_COORD(mins.x);
WRITE_COORD(mins.y);
WRITE_COORD(mins.z);
WRITE_COORD(maxs.x);
WRITE_COORD(maxs.y);
WRITE_COORD(maxs.z);
WRITE_COORD(height);
WRITE_SHORT(MODEL_INDEX(sprite));
WRITE_BYTE(count);
WRITE_COORD(speed);
MESSAGE_END();
}