Skip to content

TE_DECALHIGH

wootguy edited this page Nov 29, 2025 · 4 revisions

Applies a decal to a world or entity surface. Uses texture indexes 256 to 511.

Parameters

Type Name Description
Vector pos Center location of the decal. It needs to be witnin a few units of a surface.
CBaseEntity@ brushEnt Brush entity to apply the decal to. If null, the decal is applied to the world instead.
string decal Texture name from decals.wad

NetworkMessage Function

void te_decalhigh(Vector pos, CBaseEntity@ brushEnt=null, string decal="{handi", NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_DECALHIGH); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteByte(g_EngineFuncs.DecalIndex(decal)); m.WriteShort(brushEnt is null ? 0 : brushEnt.entindex()); m.End(); }

Clone this wiki locally