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TE_DLIGHT

wootguy edited this page Nov 29, 2025 · 4 revisions

A spherical dynamic light that fades over time.

Parameters

Type Name Description
Vector pos Center point for the effect
uint8 radius Radius of the light sphere (units * 10)
Color c Light color
uint8 life Time to display the light (seconds * 0.1)
uint8 decayRate Light fade speed

NetworkMessage Function

void te_dlight(Vector pos, uint8 radius=32, Color c=PURPLE, 
    uint8 life=255, uint8 decayRate=50,
    NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
    NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
    m.WriteByte(TE_DLIGHT);
    m.WriteCoord(pos.x);
    m.WriteCoord(pos.y);
    m.WriteCoord(pos.z);
    m.WriteByte(radius);
    m.WriteByte(c.r);
    m.WriteByte(c.g);
    m.WriteByte(c.b);
    m.WriteByte(life);
    m.WriteByte(decayRate);
    m.End();
}

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