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TE_LARGEFUNNEL
wootguy edited this page Nov 29, 2025
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4 revisions
A large funnel of sprites and green dots getting sucked into (or pushed out of) a point.
| Type | Name | Description |
|---|---|---|
| Vector | pos | Center point of the effect |
| const char* | sprite | Sprite to display (additive) |
| uint16_t | flags | If set to 1, the effect plays in reverse |
void te_largefunnel(Vector pos, const char* sprite="sprites/glow01.spr",
uint16_t flags=0,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_LARGEFUNNEL);
WRITE_COORD(pos.x);
WRITE_COORD(pos.y);
WRITE_COORD(pos.z);
WRITE_SHORT(MODEL_INDEX(sprite));
WRITE_SHORT(flags);
MESSAGE_END();
}