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TE_LIGHTNING
wootguy edited this page Nov 29, 2025
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3 revisions
Appears to be a simpler version of TE_BEAMPOINTS (fewer parameters). I can't get it to work.
| Type | Name | Description |
|---|---|---|
| Vector | start | Starting position of the beam |
| Vector | end | End position of the beam |
| const char* | sprite | Sprite used to display the beam |
| uint8_t | life | How long to display the beam (seconds * 0.1) |
| uint8_t | width | Width of the beam (units * 0.1) |
| uint8_t | noise | Noise amplitude (units * 0.1) |
void te_lightning(Vector start, Vector end,
const char* sprite="sprites/laserbeam.spr", int life=10, int width=32,
int noise=1,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_LIGHTNING);
WRITE_COORD(start.x);
WRITE_COORD(start.y);
WRITE_COORD(start.z);
WRITE_COORD(end.x);
WRITE_COORD(end.y);
WRITE_COORD(end.z);
WRITE_BYTE(life);
WRITE_BYTE(width);
WRITE_BYTE(noise);
WRITE_SHORT(MODEL_INDEX(sprite));
MESSAGE_END();
}