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TE_MODEL
wootguy edited this page Nov 29, 2025
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4 revisions
Throws a rotating model with gravity, collisions, and sound effects. Models don't fade out.
| Type | Name | Description |
|---|---|---|
| Vector | pos | Sarting position for the effect |
| Vector | velocity | Speed and direction of the model |
| float | yaw | Initial yaw rotation of the model |
| const char* | model | Model to display |
| uint8_t | bounceSound | Possible values: 0 : No Sound 1 : Bullet casing 2 : Shotgun shell |
| uint8_t | life | Time to display model (seconds * 0.1) |
void te_model(Vector pos, Vector velocity, float yaw=0,
const char* model="models/agibs.mdl", uint8_t bounceSound=2, uint8_t life=32,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_MODEL);
WRITE_COORD(pos.x);
WRITE_COORD(pos.y);
WRITE_COORD(pos.z);
WRITE_COORD(velocity.x);
WRITE_COORD(velocity.y);
WRITE_COORD(velocity.z);
WRITE_ANGLE(yaw);
WRITE_SHORT(MODEL_INDEX(model));
WRITE_BYTE(bounceSound);
WRITE_BYTE(life);
MESSAGE_END();
}