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TE_PLAYERDECAL
wootguy edited this page Nov 29, 2025
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4 revisions
Applies a player's custom spray to a world or entity surface.
| Type | Name | Description |
|---|---|---|
| Vector | pos | Center location of the decal. It needs to be witnin a few units of a surface. |
| CBasePlayer@ | plr | Player to load spray from |
| CBaseEntity* | brushEnt | Brush entity to apply the decal to. If null, the decal is applied to the world instead. |
void te_playerdecal(Vector pos, CBasePlayer@ plr, CBaseEntity* brushEnt=NULL,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_DECAL);
WRITE_BYTE(plr->entindex());
WRITE_COORD(pos.x);
WRITE_COORD(pos.y);
WRITE_COORD(pos.z);
WRITE_SHORT(brushEnt == NULL ? 0 : brushEnt->entindex());
WRITE_BYTE(0); // decal index does not apply here but it's still required
MESSAGE_END();
}