forked from baso88/SC_AngelScript
-
Notifications
You must be signed in to change notification settings - Fork 0
TE_PLAYERSPRITES
wootguy edited this page Nov 29, 2025
·
4 revisions
Fills the player's collision box with sprites. A single sprite floats up and away from the player, disappearing shortly after.
| Type | Name | Description |
|---|---|---|
| CBasePlayer@ | target | Player to surround with sprites |
| const char* | sprite | Sprite to display (alpha transparency) |
| uint8_t | count | Number of sprites to spawn |
void te_playersprites(CBasePlayer@ target,
const char* sprite="sprites/bubble.spr", uint8_t count=16,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_PLAYERSPRITES);
WRITE_SHORT(target->entindex());
WRITE_SHORT(MODEL_INDEX(sprite));
WRITE_BYTE(count);
WRITE_BYTE(0); // "size variation" - has no effect
MESSAGE_END();
}