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TE_PROJECTILE
wootguy edited this page Nov 29, 2025
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4 revisions
Shoots a model in some direction. The model has no gravity and kills itself after colliding with an entity or the world.
| Type | Name | Description |
|---|---|---|
| Vector | pos | Center point for the effect |
| Vector | velocity | Speed and direction of the model |
| CBaseEntity* | owner | If set, the projectile will not collide with this entity. |
| const char* | model | Model to display |
| uint8_t | life | Time to display model (seconds * 0.1) |
void te_projectile(Vector pos, Vector velocity, CBaseEntity* owner=NULL,
const char* model="models/grenade.mdl", uint8_t life=1,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
int ownerId = owner == NULL ? 0 : owner->entindex();
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_PROJECTILE);
WRITE_COORD(pos.x);
WRITE_COORD(pos.y);
WRITE_COORD(pos.z);
WRITE_COORD(velocity.x);
WRITE_COORD(velocity.y);
WRITE_COORD(velocity.z);
WRITE_SHORT(MODEL_INDEX(model));
WRITE_BYTE(life);
WRITE_BYTE(ownerId);
MESSAGE_END();
}