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TE_SMOKE
wootguy edited this page Nov 29, 2025
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4 revisions
An animated sprite that moves upward at 30 units per second. Plays once.
| Type | Name | Description |
|---|---|---|
| Vector | pos | Center point for the effect |
| const char* | sprite | Animated smoke sprite (alpha transparency) |
| uint8_t | scale | Sprite scale * 0.1 |
| uint8_t | frameRate | Frame rate of the sprite (FPS * 0.1) |
void te_smoke(Vector pos, const char* sprite="sprites/steam1.spr",
int scale=10, int frameRate=15,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_SMOKE);
WRITE_COORD(pos.x);
WRITE_COORD(pos.y);
WRITE_COORD(pos.z);
WRITE_SHORT(MODEL_INDEX(sprite));
WRITE_BYTE(scale);
WRITE_BYTE(frameRate);
MESSAGE_END();
}