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TE_SPRAY
wootguy edited this page Nov 29, 2025
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4 revisions
Throws sprites or models in some direction.

| Type | Name | Description |
|---|---|---|
| Vector | pos | Point to spray sprites from |
| Vector | dir | Direction of the spray |
| const char* | model | Sprite or model to display |
| uint8_t | count | Number of sprites/models to spawn |
| uint8_t | speed | Initial sprite/model speed |
| uint8_t | noise | Amount to randomize speed and direction |
| uint8_t | renderMode | Render mode |
void te_spray(Vector pos, Vector dir,
const char* model="sprites/bubble.spr", uint8_t count=8,
uint8_t speed=16, uint8_t noise=255, uint8_t renderMode=kRenderTransAlpha,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_SPRAY);
WRITE_COORD(pos.x);
WRITE_COORD(pos.y);
WRITE_COORD(pos.z);
WRITE_COORD(dir.x);
WRITE_COORD(dir.y);
WRITE_COORD(dir.z);
WRITE_SHORT(MODEL_INDEX(model));
WRITE_BYTE(count);
WRITE_BYTE(speed);
WRITE_BYTE(noise);
WRITE_BYTE(renderMode);
MESSAGE_END();
}