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TE_SPRITE
wootguy edited this page Nov 29, 2025
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4 revisions
An animated sprite. Plays once.
| Type | Name | Description |
|---|---|---|
| Vector | pos | Center point for the effect |
| const char* | sprite | Animated sprite (additive) |
| uint8_t | scale | Sprite scale * 0.1 |
| uint8_t | alpha | Sprite opacity |
void te_sprite(Vector pos, const char* sprite="sprites/zerogxplode.spr",
uint8_t scale=10, uint8_t alpha=200,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_SPRITE);
WRITE_COORD(pos.x);
WRITE_COORD(pos.y);
WRITE_COORD(pos.z);
WRITE_SHORT(MODEL_INDEX(sprite));
WRITE_BYTE(scale);
WRITE_BYTE(alpha);
MESSAGE_END();
}