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TE_USERTRACER
wootguy edited this page Nov 29, 2025
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4 revisions
Shoots a customizable bullet tracer.
Due to the low precision of the life parameter, the tracer distance is much less accurate than TE_TRACER.
| Type | Name | Description |
|---|---|---|
| Vector | pos | Center point for the effect |
| Vector | dir | Direction of the tracer |
| float | speed | Initial tracer speed. The default speed is 6000 |
| uint8_t | RGBA | Tracer RGBA (index in [Engine Pallete #2](Temporary-Entities#engine-pallete-2)). Only values 0-12 are allowed. The default RGBA index is 4. |
| uint8_t | life | Time to display tracer (seconds * 0.1) |
| uint8_t | length | Tracer sprite length |
void te_usertracer(Vector pos, Vector dir, float speed=6000.0f,
uint8_t life=32, uint RGBA=4, uint8_t length=12,
int msgType=MSG_BROADCAST, edict_t* dest=NULL)
{
Vector velocity = dir*speed;
MESSAGE_BEGIN(msgType, SVC_TEMPENTITY, dest);
WRITE_BYTE(TE_USERTRACER);
WRITE_COORD(pos.x);
WRITE_COORD(pos.y);
WRITE_COORD(pos.z);
WRITE_COORD(velocity.x);
WRITE_COORD(velocity.y);
WRITE_COORD(velocity.z);
WRITE_BYTE(life);
WRITE_BYTE(RGBA);
WRITE_BYTE(length);
MESSAGE_END();
}