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Temporary Entities
wootguy edited this page Nov 29, 2025
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Temporary entities are like normal entities except that they automatically kill themselves, use less bandwidth, and don't crash the server if there are too many of them. All effects are visual only and don't deal any damage or interact with other entities. The effects are created using network messages (MESSAGE_BEGIN()), which lets you control who can see the effect.
Everything I know is from this post and my own testing. I probably made some mistakes, and I couldn't get all effects to work. Let me know of any inaccuracies or if you were able to get TE_LIGHTNING or TE_BSPDECAL to work. -w00tguy (circa 2016)
- Beam Effects
- Explosions & Simple Sprite Effects
- Sprite-based Particle Effects
- Quake-style Effects
- Gibs & Other Model Effects
- Tracer Effects
- Decals
- Miscellaneous
- used with TE_PARTICLEBURST, TE_BLOOD, TE_BLOODSTREAM, and TE_BLOODSPRITE

- used with TE_STREAK_SPLASH and TE_USERTRACER
- Note: Indexes greater than 11 are undefined, so will get a random-ish color (unique per game version)
