-
Notifications
You must be signed in to change notification settings - Fork 288
Dev Notes Linux
Xavier Loux edited this page Jun 9, 2026
·
1 revision
mkdir -p ~/venvs
python3 -m venv ~/venvs/blender_for_unrealengine
source ~/venvs/blender_for_unrealengine/bin/activatepip install --upgrade pip
pip install fake-bpy-module-latest
pip install --upgrade fake-bpy-module-latest- Open Unreal Engine
- Edit → Project Settings → Plugins → Python
- Enable Developer Mode in Python -> Advanced
- Restart Unreal Engine (This will generate the Python API stubs in
<UnrealProjectPath>/Intermediate/PythonStub/unreal.py) - Copy the generated stubs from
<UnrealProjectPath>/Intermediate/PythonStub/unreal.pyto~/venvs/blender_for_unrealengine/Lib/site-packages
In VSCode, press Ctrl+Shift+P, then select Python: Select Interpreter,
and choose the interpreter located at ~/venvs/blender_for_unrealengine/bin/python.
- Follow the official Blender best practices for addon development: "Blender best_practice": "https://docs.blender.org/api/current/info_best_practice.html"
- Download And Installation
- Download And Installation (Dev Branch)
- Static Meshs ‐ Quick Start
- Skeletal Meshs ‐ Quick Start
- Multiple-Animations-(Actions)-‐-Quick-Start
- Single-Animation-(NLA)-‐-Quick-Start
- Release-Logs
- Transform And Pivot Point
- Axis Transforms
- Copy Object Transform To Unreal Engine
- Level of details (Lods)
- Collisions
- Sockets
- Cameras
- Camera Depth of Field
- Camera Shift
- Camera Axis
- Curves and Splines
- Animations
- Morph Targets (Shape keys)
- Materials
- Vertex Colors
- UV Maps
- Light Maps
- Generate UV Light Maps
- Alembic animations
- Groom Simulation
- Chaos Flesh
- Custom Properties Animation to Curves UE
- Export Collection like a StaticMesh
- Import Exported Assets to UE
- How Import Blender assets to Unreal Engine -> https://youtu.be/2ehb2Ih3Nbg
- How Import Blender camera to Unreal Sequencer -> https://youtu.be/Xx_9MQu2EkM
- Old Teaser -> https://youtu.be/YLOZZIlhgaM