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Entity NPC
Current entity reference generated from the AC-Legacy registry and source-backed feature audit.
| Registry name | Numeric ID | Implementation |
|---|---|---|
NPC |
62 | AC_EntityNPC |
A configurable non-player character built on the scripted-living-entity system.
By default it is non-pushable, non-attackable, tracks nearby visible players, and paths back toward its saved spawn position when more than two blocks away and not already pathing.
Mode notes: No debug-mode guard is present in the entity; the NPC Stick exposes creation and configuration.
Interactions:
- Inherits configurable created, update, attacked, interaction, death, and path-reached scripts from AC_EntityLivingScript.
- Can be assigned to NPC Path blocks.
src/main/java/dev/adventurecraft/awakening/entity/AC_EntityLivingScript.javasrc/main/java/dev/adventurecraft/awakening/entity/AC_EntityNPC.javasrc/main/java/dev/adventurecraft/awakening/item/AC_ItemNPCStick.javasrc/main/java/dev/adventurecraft/awakening/mixin/entity/MixinEntityRegistry.java
Back to Current Entities.
Applies to AC-Legacy 0.6.0 at source revision 439dbe5b157d. Current documentation is generated from the AC-Legacy-Mod source. Historical baseline links point to the AdventureCraft Fandom wiki, whose text is reported as CC-BY-SA. See Fact Checking and Provenance and Verification Status.
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