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ZombiePistol
Current entity reference generated from the AC-Legacy registry and source-backed feature audit.
| Registry name | Numeric ID | Implementation |
|---|---|---|
ZombiePistol |
65 | AC_EntityZombiePistol |
A zombie variant armed with a Pistol.
It has damage 6, probabilistically fires one bullet with 0.08 spread whenever its inherited combat AI calls the attack check, uses a 20-tick shot interval and a 50-tick pause after each 15-shot magazine, and drops Pistol Ammo.
Interactions:
- Its held-item timer is updated for pistol firing/reload animation state.
src/main/java/dev/adventurecraft/awakening/common/AC_UtilBullet.javasrc/main/java/dev/adventurecraft/awakening/entity/AC_EntityZombiePistol.javasrc/main/java/dev/adventurecraft/awakening/mixin/entity/MixinEntityRegistry.java
Back to Current Entities.
Applies to AC-Legacy 0.6.0 at source revision 439dbe5b157d. Current documentation is generated from the AC-Legacy-Mod source. Historical baseline links point to the AdventureCraft Fandom wiki, whose text is reported as CC-BY-SA. See Fact Checking and Provenance and Verification Status.
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