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Capturing the screen

Busbar edited this page Nov 2, 2026 · 1 revision

Capturing the screen

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A capture freezes the desktop, lets you pick a region or a window, then opens the image in the editor. The file is also saved and listed in the library.

Capture, record, full screen, grab text, paste, library, settings, and the editor

Take a capture

Any of these starts the same overlay:

  • Press Print Screen.
  • Click the Capture tile. The subtitle is Region or window.
  • From the editor or another view, click New capture.

The screen dims and a hint is shown at the top.

What you do What screenIt captures
Drag a rectangle That region. A size badge follows the pointer, and an 8× magnifier helps you land on a pixel.
Click a window That window's bounds, including one on another monitor.
Esc, or right-click Cancels. Nothing is saved.

Fullscreen (Ctrl+Shift+F) skips the overlay and captures the whole monitor immediately.

After the shot

By default the editor opens on the new image. Two settings change that, both under Settings → General:

Setting Effect
After a capture → Open in the editor The default. The window comes forward with the image.
After a capture → Save silently and stay out of the way The image is still saved, copied (if that option is on), and added to the library. The window goes back to where it was.
Copy captures to the clipboard Puts the pixels on the clipboard so you can paste them into another application.
Include the mouse cursor Draws the cursor into the shot when it was inside the captured area.

The status bar reports the pixel size and the full saved path, with Show in folder beside it.

Every capture is written as a .scit project, named like capture-<time>-<number>.scit, in the save folder (Pictures\screenIt unless you changed it). Annotations you add later stay editable in that file. A flattened PNG is a separate step: Export PNG in the editor.

Paste, and the last image

Paste opens an image that is already on the clipboard and treats it as a capture. Editor on the capture bar returns to the last image without taking a new one.

What the overlay is doing

The overlay is a frozen frame of the desktop, not a live view, so the shot matches what you saw when you pressed the key. Window hit-testing uses that frozen list, which is why clicking a window is reliable even if you move the mouse quickly. On a high-DPI display the overlay is drawn 1:1 with the physical pixels.

Other capture modes

The buttons above cover region, window, and full screen. The engine also implements scrolling capture, freehand, multi-area, a fixed rectangle, and the previous region, plus saved presets. Those are commands, not tiles, in this version. See Automation.

Next

Editing and annotation · Grabbing text · Keyboard shortcuts

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