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Build Assembly Complex

CaptainGummiball edited this page Oct 25, 2026 · 1 revision

Industrial Assembly Complex

The Assembly Complex is a production line: a Conveyor runs along the middle of the floor, and beside it stand up to ten stations (Robot Arm, Press, Laser Welder, Soldering, Inspection, Quantum Manipulator). Workpieces ride the conveyor from station to station, and you can watch each station work through the viewport.

The complex runs three kinds of work at the same time, in this order of priority:

  1. Step recipes (quantaworks:assembly_line): the workpiece passes the stations named in the recipe in that order (other stations may lie between them). A step recipe runs alone on the line. Examples: Precision Frame, Laser Optic, Quantum Frame (Press → Quantum Manipulator → Inspection).
  2. Precision assembly (quantaworks:assembly): Assembler recipes; a recipe that names a station type only runs on that station.
  3. Standard assembly: with a Pattern Library in a wall, the 27 pattern cards in the controller are crafted with the game's real crafting recipes, one craft per station at a time (as in the Assembler).
  • Power: 1,000 E/t per working station, 4,000 E/t for precision stations; the Quantum Manipulator takes 64,000 E/t.
  • A station holds its workpiece under the tool while it works; finished products ride to the end of the line and go to the output.

The example below is 5 × 4 × 12 with five stations (Robot Arm, Press, Laser Welder, Soldering, Inspection). The pattern library is in the right wall, the inputs at the front of the left wall, the output at the back of the right wall, the Energy Hatch in the roof.

Rules

  • Size: 5 wide, 4 high, 6 to 22 deep: two blocks of depth per station, 2 to 10 stations.
  • Frame (edges and corners): Industrial Casing only (or blocks in quantaworks:multiblock/casing).
  • Walls: Industrial Casing, Industrial Viewport, Pattern Library (at most one), plus the controller and ports.
  • Ports:
    • Item Input Port / Item Output Port.
    • Fluid Input Port (e.g. liquid nitrogen for the Superconductor Wire).
    • Energy Hatch (tier 2 – 5): energy in, at most 4.
  • Inside: on the floor layer a Conveyor along the whole middle row (from the controller wall to the back wall). Beside it, in each two-block module, exactly one station (left or right of the conveyor). Everything else is air.
  • Controller: the Assembly Complex Controller sits in one of the two 5-wide end walls and faces out; the block right behind it must be inside. That wall is the front of the line. The complex turns the conveyor and the stations to face the line by itself.

Running it

Feed the parts through the Item Input Port and connect energy. Put written Pattern Cards into the card slots for standard assembly (cards are written in an Assembler). The screen shows energy, the fluid tank, the stations busy ("Stations busy: 3 / 5") and whether a workpiece is on the line.

Common error messages

Message What to do
The controller must sit in a wall, front facing out Put the controller in an end wall so that the block behind it is inside.
Structure too small ((size)) / Structure too large or not closed near (position) 5 wide, 4 high, 6 – 22 deep, every wall closed.
Missing parts: module_length:2 The inside must be an even number of blocks long (two per station).
Missing parts: conveyor:(n) / Wrong block at (position) (expected: conveyor) Fill the whole middle row of the floor with Conveyors.
Missing parts: station:1@module(n) Each two-block module needs exactly one station beside the conveyor.
Wrong block at (position) (expected: air|station) Stations only on the floor layer, next to the conveyor.
Too many ports of one kind: pattern_library:1 allowed Only one Pattern Library.
Too many ports of one kind: energy_input:4 allowed At most 4 Energy Hatches.
"Step recipe waits for the stations" The line lacks a station of the recipe, or they are in a different order.

Sight glass

Every wall block that is not on an edge may be Industrial Viewport (or any block a data pack puts into the tag quantaworks:multiblock/glass) instead of the casing. The plant works the same, and through the glass you see what happens inside while it runs. The example below has Industrial Viewport in its front.

Step by step

The example below is 5 wide, 4 high and 12 deep. The example forms as shown (checked in the game when the pictures were taken).

Each step shows the plant from the front left after one more layer is placed (from the bottom up), and a top-down map of that layer: the back of the plant at the top, the front with the controller at the bottom. The letters match the parts lists.

All parts of the example:

Key Block Count
A Industrial Casing 169
F Conveyor 10
B Industrial Viewport 5
C Assembly Complex Controller 1
K Energy Hatch (Tier 2) 1
H Fluid Input Port 1
D Item Input Port 1
N Item Output Port 1
G Pattern Library 1
M Inspection Station 1
J Laser Welder Station 1
I Press Station 1
E Robot Arm Station 1
L Soldering Station 1

Step 1: Layer 1

Step 1: Layer 1

Top-down map of step 1

Parts in this step: Industrial Casing (A) ×60

Step 2: Layer 2

Step 2: Layer 2

Top-down map of step 2

Parts in this step: Assembly Complex Controller (C) ×1, Conveyor (F) ×10, Fluid Input Port (H) ×1, Industrial Casing (A) ×24, Industrial Viewport (B) ×2, Item Input Port (D) ×1, Item Output Port (N) ×1, Inspection Station (M) ×1, Laser Welder Station (J) ×1, Press Station (I) ×1, Robot Arm Station (E) ×1, Soldering Station (L) ×1

Step 3: Layer 3

Step 3: Layer 3

Top-down map of step 3

Parts in this step: Industrial Casing (A) ×26, Industrial Viewport (B) ×3, Pattern Library (G) ×1

Step 4: Layer 4

Step 4: Layer 4

Top-down map of step 4

Parts in this step: Energy Hatch (Tier 2) (K) ×1, Industrial Casing (A) ×59

Finished

The finished Industrial Assembly Complex

In operation

Industrial Assembly Complex in operation

Tips

  • The build projector chooses the number of stations; it puts the station types in the order the built-in step recipes need. Swap stations freely afterwards – the line is checked again.
  • With the Build Projector's projection on, a name tag floats above each missing station, so you can see which one goes where.

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