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Machines

CaptainGummiball edited this page Oct 25, 2026 · 1 revision

Machines

Every QuantaWorks block that works on its own, without forming a plant. Plants are described on their build pages (see Home), the crafting recipes on Recipes and what each machine makes on Machine Recipes.

General rules:

  • Energy is in E (1 E = 1 FE), fluids and gases in mB. See Energy, Fluids and Gases.
  • Every side takes energy, items, fluids and gases; inputs only go in, outputs only come out. Pipes and conveyors of other mods pull the products (machines do not push them). Gases go in and out through Pipster's gas pipes.
  • Every machine screen has a redstone button R: always runs / runs with a signal / runs without a signal.
  • A machine only starts a run when all inputs are there and the outputs have room. What a run has taken in is kept in the machine while it runs; breaking the machine drops it.
  • The single machines (not the field machines) have three upgrade slots on the right of their screen: Speed, Efficiency and Parallel. See Upgrades.
  • Numbers are the defaults of the built-in recipes; a data pack can change every recipe (Machine Recipes).

Industrial Pulverizer at work


Power

Combustion Generator

Burns furnace fuel (coal, charcoal, wood, lava buckets … everything with a burn time) and makes energy.

Output 50 E/t while burning (combustionGeneratorOutput)
Buffer 20,000 E, pushed into all neighbours (up to 400 E/t)
Burn time Like a furnace; the next piece is lit in the tick the last one burns out

With QuantaVolt installed the Combustion Generator is off: it takes no fuel, its recipe is gone and its screen says "Off – QuantaVolt is installed". QuantaVolt's generators take over.

Combustion Generator


Tier I

Industrial Pulverizer

Grinds ores, raw metals, ingots and stone into dust, gravel and sand: one ore gives two dust (and sometimes a by-product), for the metals of every mod.

Slots 1 input, 2 outputs (product and by-product)
Power 40 E/t for ores and metals
Buffer 20,000 E, takes up to 4,000 E/t

Induction Furnace

Smelts every smelting recipe of every mod at half the furnace time (30 E/t), and makes alloys from two inputs: Steel (iron and coal dust), Bronze, Brass, Electrum, Invar, Constantan and the Conductive Alloy (60 E/t). An alloy only exists when its metals and the alloy itself are in the pack.

Slots 2 inputs, 1 output
Buffer 20,000 E, takes up to 4,000 E/t

Induction Furnace

Metal Former

Presses metal into shape. The die in its die slot (under the arrow) chooses the process, and is never used up:

Die Process Example
Plate Die pressing 1 ingot → 1 plate
Rod Die rolling 1 ingot → 2 rods
Gear Die gear forming 4 ingots → 1 gear
Wire Die wire drawing 1 ingot → 2 wires
Block Die compacting 9 ingots → 1 block, 9 nuggets → 1 ingot

60 E/t, for the metals of every mod. 1 input, 1 output, buffer 20,000 E. Automation can insert a die but never takes one out. Without a die the screen says "Insert a die".

Metal Former

Plant Processor

Seeds into Plant Oil, crops, kelp, leaves and saplings into Plant Fiber and Bio Slurry, Plant Fiber and bone meal into Bio Fertilizer (it works like bone meal). 30 E/t. 2 inputs, 2 outputs, two output tanks (oil and slurry apart, 8,000 mB each).

Plant Processor

Assembler

Crafts automatically.

  • With a Pattern Card in its card slot it crafts the card's recipe through the game's real crafting recipe – vanilla or any mod's (50 E per craft). To write a card, put a blank card in, place the ingredients in the ghost grid and press ✎. If the recipe changes its result, the Assembler uses nothing and says so.
  • Without a card it runs the QuantaWorks assembly recipes (circuits, coils, frames, servo motors; up to nine items and one fluid).
Slots 9 inputs, 3 outputs (result and remainders such as empty buckets), the card slot
Tank 1 fluid input, 4,000 mB
Buffer 20,000 E

Some recipes are never automated: results or remainders with item components, and recipes a server or data pack puts on the block list (assemblerBlockedRecipes, quantaworks/not_automatable). The Assembler has no upgrade slots.

Assembler


Tier II

Air Separator

Takes in air and splits it: every 100 ticks 780 mB Nitrogen, 210 mB Oxygen and 10 mB Argon, for 400 E/t. It needs no input. Three gas outputs of 16,000 mB; buffer 100,000 E, takes up to 8,000 E/t.

Air Separator

Chemical Reactor

Electrolysis (water to hydrogen and oxygen), fermentation (bio slurry to ethanol), ethylene, polymer sheets, silicon, ammonia, nitric acid and liquid nitrogen. 200 – 2,000 E/t.

Slots 2 inputs, 2 outputs
Tanks 1 fluid and 2 gases in, 1 fluid and 2 gases out, 16,000 mB each
Buffer 400,000 E, takes up to 16,000 E/t

The Chemical Processing Plant runs the same reactions in parallel.

Chemical Reactor

Industrial Centrifuge

Separates raw metals into dust and the by-product of the material (copper gives some gold, for example), for every metal with a raw form, and gravel into sand and flint. 150 E/t. 1 input, 4 outputs, buffer 100,000 E.

Industrial Centrifuge

Crystallizer

Grows crystals from a seed, a fluid and a gas: Silicon Boules under argon, quartz from silicon and oxygen, amethyst from quartz, Quantum Crystals. The crystal grows visibly. 500 – 8,000 E/t. 1 input, 1 output, a fluid tank and a gas tank (8,000 mB each), buffer 400,000 E, takes up to 32,000 E/t.

Crystallizer


Field machines

The field machines work on the world in front of them, one block per action (every 10 ticks, farmInterval). They act as their owner (the player who placed them): they respect spawn protection, the world border and the claims of Open Parties and Claims and FTB Chunks. Spots they may not touch are reported in the screen. They skip unloaded chunks and never load chunks themselves. A server can switch both off (farmsEnabled). They take Range and Yield Upgrades (Upgrades). Buffer 100,000 E, takes up to 4,000 E/t.

Farming Station

Plants, harvests and replants a 9 × 9 field in front of it (farmRadius).

  • Modes (button): plant and harvest / harvest only / plant only.
  • Seeds go into six seed slots; it plants what can survive on the spot. A replant always uses a seed from the plant's own drops.
  • Water in its tank (8,000 mB) keeps the farmland moist (10 mB a time).
  • Fertilizer (bone meal, Bio Fertilizer) in its slot makes crops grow.
  • Tool slot: an enchanted tool (e.g. Fortune) is used for the drops.
  • 200 E per action. Every vanilla crop, and plants of other mods through crop rules and tags (see For Mod Developers); a plant it does not understand is left alone and reported.

Farming Station

Tree Harvester

Fells whole trees in an 11 × 11 area in front of it: first the leaves, then the logs from the top, and plants a sapling from its sapling slots on the stump. A tree may have up to 512 logs, reach 8 blocks out and 32 blocks up. 600 E per log, 60 E per leaf block. Tool slot as in the Farming Station.

Tree Harvester


Tools and creative blocks

  • Build Projector – shows a plant's plan in the world. See Multiblocks.
  • Pattern Card – a crafting recipe for the Assembler and the Assembly Complex.
  • Dies and Molds – dies choose the Metal Former's process; molds sit in the Foundry's casting basins.
  • Creative Battery, Creative Gas Tank (creative only) – endless energy for every neighbour; an endless gas source that Pipster pipes extract from.

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