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Configuration
CaptainGummiball edited this page Oct 25, 2026
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QuantaWorks has two small configuration files in the config folder. They are read when the game or server starts;
values outside their range fall back to the default (the log says so).
Every gameplay rule is decided on the server; clients never change balance.
| Key | Default | Range | What it does |
|---|---|---|---|
combustionGeneratorOutput |
50 | 1 – 10,000 | E per burning tick of the Combustion Generator (it is off while QuantaVolt is installed) |
preferredNamespaces |
minecraft, quantavolt, quantaworks | ids | Which mod's item a machine makes when several mods make the same form (first wins, then the smallest id) |
legacyMaterialTags |
true | true/false | Also read old tags such as c:iron_ingots (only where c:ingots/iron is missing) |
fallbackRecipes |
true | true/false | Derive the recipes that turn ingots, gems, plates … back into dust |
strictBalance |
false | true/false | Also switch off data pack recipes that create material from nothing in a loop (derived ones always are) |
assemblerBlockedRecipes |
(empty) | recipe ids | Crafting recipes the Assembler and the Assembly Complex must not automate |
farmsEnabled |
true | true/false | Farming Station and Tree Harvester may change the world (off: they stand still) |
farmInterval |
10 | 1 – 200 | Ticks between two actions of a field machine |
farmRadius |
4 | 1 – 6 | Farming Station area: 2 × radius + 1 blocks square (4 = 9 × 9) |
deepCoreEnergyPerOre |
20,000,000 | 1,000,000 – 2,000,000,000 | Energy the Deep Core Extractor needs for one ore block |
deepCoreRegionReserve |
50,000 | 100 – 100,000,000 | Ore blocks one region of 128 × 128 blocks holds for Deep Core Extractors |
All recipes, materials, alloys, crop rules, growth profiles, reconstruction rules and Deep Core ore tables are data and can be changed with a data pack – see For Mod Developers.
Visual only, never affects gameplay.
| Key | Default | Range | What it does |
|---|---|---|---|
particleDensity |
1.0 | 0 – 4 | Multiplier for the particles of machines and plants (0 = off) |
interiorEffects |
true | true/false | Life inside plants behind the viewport (glow, sparks, steam) |
flowEffects |
true | true/false | What leaves machines (vapour, smoke, dust) |
Playing
Tier III plants
Tier IV plants
Reference