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Configuration

CaptainGummiball edited this page Oct 25, 2026 · 1 revision

Configuration

QuantaWorks has two small configuration files in the config folder. They are read when the game or server starts; values outside their range fall back to the default (the log says so).

Server – config/quantaworks-server.properties

Every gameplay rule is decided on the server; clients never change balance.

Key Default Range What it does
combustionGeneratorOutput 50 1 – 10,000 E per burning tick of the Combustion Generator (it is off while QuantaVolt is installed)
preferredNamespaces minecraft, quantavolt, quantaworks ids Which mod's item a machine makes when several mods make the same form (first wins, then the smallest id)
legacyMaterialTags true true/false Also read old tags such as c:iron_ingots (only where c:ingots/iron is missing)
fallbackRecipes true true/false Derive the recipes that turn ingots, gems, plates … back into dust
strictBalance false true/false Also switch off data pack recipes that create material from nothing in a loop (derived ones always are)
assemblerBlockedRecipes (empty) recipe ids Crafting recipes the Assembler and the Assembly Complex must not automate
farmsEnabled true true/false Farming Station and Tree Harvester may change the world (off: they stand still)
farmInterval 10 1 – 200 Ticks between two actions of a field machine
farmRadius 4 1 – 6 Farming Station area: 2 × radius + 1 blocks square (4 = 9 × 9)
deepCoreEnergyPerOre 20,000,000 1,000,000 – 2,000,000,000 Energy the Deep Core Extractor needs for one ore block
deepCoreRegionReserve 50,000 100 – 100,000,000 Ore blocks one region of 128 × 128 blocks holds for Deep Core Extractors

All recipes, materials, alloys, crop rules, growth profiles, reconstruction rules and Deep Core ore tables are data and can be changed with a data pack – see For Mod Developers.

Client – config/quantaworks-client.properties

Visual only, never affects gameplay.

Key Default Range What it does
particleDensity 1.0 0 – 4 Multiplier for the particles of machines and plants (0 = off)
interiorEffects true true/false Life inside plants behind the viewport (glow, sparks, steam)
flowEffects true true/false What leaves machines (vapour, smoke, dust)

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