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Getting Started

CaptainGummiball edited this page Oct 25, 2026 · 1 revision

Getting Started

QuantaWorks is the processing industry of a modpack: it grinds, smelts, presses, mixes and assembles the materials of every mod you have, and grows into plants that make the parts of the endgame. It adds no ores to the world – it works with what your pack already has, recognised through the common c: tags.

You need Pipster (for gases). QuantaVolt is recommended as the power source, but any mod's energy works (1 E = 1 FE).

The path

Tier I – the first machines

  1. Power. Without QuantaVolt, build a Combustion Generator and burn coal (50 E/t). With QuantaVolt, use its generators. Cables of any mod connect.
  2. Industrial Pulverizer: one ore gives two dust. Grind coal into Coal Dust too.
  3. Induction Furnace: smelts dust and everything else at half the furnace time, and makes Steel from iron and two Coal Dust – the material of nearly everything that follows. It also makes the Conductive Alloy (copper and redstone) and the other alloys of your pack.
  4. Metal Former: craft the dies (iron and a simple item) and press plates, rods, gears and wires.
  5. Assembler: crafts Machine Frames, Copper Coils and Servo Motors, and automates any crafting recipe with a Pattern Card.
  6. On the side: the Plant Processor (plant oil, bio slurry, fertilizer), the Farming Station and the Tree Harvester.

Tier II – gases and chemistry

  1. Air Separator: nitrogen, oxygen and argon out of thin air. Connect Pipster gas pipes.
  2. Chemical Reactor: hydrogen from water, ethanol and ethylene from bio slurry, Polymer Sheets, Silicon, ammonia, nitric acid and Liquid Nitrogen.
  3. Crystallizer: Silicon Boules under argon; the Metal Former cuts them into wafers. With wafers, polymer, copper wire and Conductive Alloy the Assembler makes Basic Circuits.
  4. Industrial Centrifuge: dust plus a by-product from raw metals.

Tier III – the first plants

With Industrial Casing (steel) and Basic Circuits you build the first plants. Each has a build page with a picture of every layer; the Build Projector shows the plan in the world.

  1. Advanced Materials Foundry: melts and alloys metals, casts them in molds, and makes the Precision Alloy under argon.
  2. Chemical Processing Plant: many reactions at once, and ore leaching (3 dust per ore).
  3. Industrial Assembly Complex: a production line. Its step recipes make Advanced Circuits, Precision Frames and Laser Optics; its Laser Welder makes the Superconductor Wire.
  4. Agricultural Facility: crops and trees indoors, up to eight times as fast.

Tier IV – the endgame

  1. Particle Processing Facility: Exotic Matter, Charged Quantum Crystals, Stabilized Matter, Echo Shards, Nether Stars.
  2. Quantum Fabrication Facility: Quantum Processors, Field Emitters and Stabilizers, and the Upgrades.
  3. Matter Reconstructor: gold, iron, diamonds and netherite scrap from other matter.
  4. Deep Core Extractor: brings up the ores of your dimension – the end of the line for ore.

Good to know

  • JEI shows every QuantaWorks recipe with its machine, energy, time and requirements. Without JEI, see Recipes and Machine Recipes.
  • Other mods' metals work everywhere: tin from one mod, nickel from another – if it is in the c: tags, the Pulverizer grinds it, the Metal Former presses it and the Foundry melts it. See Materials and Recipes.
  • Jade shows a machine's energy, progress and status when you look at it.
  • Energy for plants goes only through Energy Hatches; the big plants need several of the higher tiers. See Multiblocks.

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