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FAQ
No. QuantaWorks has no world generation. It works with the ores and metals your pack already has, recognised through the
c: tags. The Deep Core Extractor brings up the ores of your dimension in the end.
Pipster (for gases) and, on Fabric, the Fabric API. QuantaVolt is recommended as the power source but not required; any mod's energy works.
QuantaVolt is installed. The Combustion Generator is a stand-in for packs without power generation; with QuantaVolt it switches off and its recipe disappears.
Check that the mod puts its items into the c: tags (c:ingots/<metal>, c:dusts/<metal> …). /quantaworks materials show <metal> lists what QuantaWorks found, and /quantaworks materials report writes everything, including ambiguous
items that were left out. A data pack material file can add what is missing (see For Mod Developers).
The Foundry only alloys when your pack has an ingot of the result. Without a bronze ingot the copper and tin stay apart, and the screen says so.
Read the controller screen: it names the first wrong or missing block and its position. The plant's build page lists every message. The Build Projector shows the plan in the world.
The Farming Station and Tree Harvester act as the player who placed them: they respect spawn protection and the claims of
Open Parties and Claims and FTB Chunks. A server can switch them off (farmsEnabled).
No, on purpose. Some files cover a few neighbouring versions, but only where the very same file was tested on each of them. See Supported Versions.
Yes, as long as the jar files stay exactly as published. See License and Permissions.
On CurseForge; Modrinth follows later. Files from other sources are not official.
Please open an issue on the issue tracker with your Minecraft
version, loader, the QuantaWorks file name and logs/latest.log.
Playing
Tier III plants
Tier IV plants
Reference