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Multiblocks
The large machines of QuantaWorks are plants you build block by block: a box (or a ring) of casing with a controller in its wall, ports for what goes in and out, and functional parts inside or in the walls. Each plant has its own build page with the rules, the error messages and a step-by-step build from the game.
| Plant | Size | What it does |
|---|---|---|
| Advanced Materials Foundry | 5 × 4–8 × 5 | melts, alloys and casts metals |
| Chemical Processing Plant | 7–11 × 6–10 × 7–11 | chemical reactions in parallel, large processes, ore leaching |
| Industrial Assembly Complex | 5 × 4 × 6–22 | a production line with 2–10 stations |
| Agricultural Facility | 5–17 × 4–6 × 5–17 | an indoor farm for crops and trees |
| Particle Processing Facility | ring, edge 9–33 | exotic matter, nether stars, charged crystals |
| Quantum Fabrication Facility | 9 × 9 × 9 | quantum processors, field parts, upgrades |
| Matter Reconstructor | 7 × 7 × 11 | turns matter into other matter by pattern |
| Deep Core Extractor | 7 × 12–20 × 7 | brings up the ores of the dimension |
- The controller sits in a wall with its front facing out; the block right behind it must be inside the plant. From there the plant finds its own size – you never set it.
- Edges and corners (the frame) are casing only. Walls are casing, Industrial Viewport, the plant's wall parts, ports and Energy Hatches. Inside holds what the plant's page says, usually air and its functional parts.
- The controller checks the structure whenever a block of it changes. The screen shows "Formed" or names the first problem with its position, e.g. "Wrong block at 120, 64, -30 (expected: field_coil)".
- A plant that reaches into an unloaded chunk pauses ("part of the structure is not loaded") and goes on when the chunk loads. Plants never load chunks themselves.
General error messages (the plant pages list their own):
| Message | What to do |
|---|---|
| The controller must sit in a wall, front facing out | Turn the controller outwards, and make sure the block behind it is inside the plant. |
| Structure too small (size) / Structure too large or not closed near (position) | Check the size limits; a wall with a hole makes the plant "endless". |
| Wrong block at (position) (expected: …) | Replace the block; the text names what may stand there. |
| Missing parts: (part:count) | Add the named parts. |
| Port not allowed here: (position) ((port type)) | This plant has no use for that port. |
| Too many ports of one kind: (type:count) allowed | Remove some (Energy Hatches, basins, scanners …). |
| Second controller at (position) | One controller per plant. |
| Part of the structure is not loaded | Come closer. |
| Part | Use |
|---|---|
| Item Input Port / Item Output Port | items in / out |
| Fluid Input Port / Fluid Output Port | fluids in / out |
| Gas Input Port / Gas Output Port | gases in / out (Pipster gas pipes) |
| Energy Hatch (Tier 2 – 5) | energy in: at most 8,000 / 64,000 / 512,000 / 4,096,000 E per tick each |
- The Energy Output Port can be crafted, but no QuantaWorks plant gives off energy yet: every plant reports it as "Port not allowed here". The Inspection Hatch (creative tab only) is not a part of any QuantaWorks plant yet either.
- Ports work only on their outer side and only while the plant is formed. Output ports do not push; a pipe or a conveyor of any mod pulls from them.
- Energy enters plants only through Energy Hatches. Each plant allows 4 or 8 of them. A hatch takes at most its tier's rate, whatever is connected; plants that need millions of E per tick (Particle Facility, Quantum Facility, Deep Core) need several high-tier hatches on separate lines.
Every plant takes the Industrial Viewport in its walls instead of casing (not on the edges). The plant works the same,
and you see inside: the Foundry's bath, the reactor columns' fill, the stations at work, the growing plants, the particle
beam, the coherence field, the matter stream, the turning drill string. Blocks of other mods count as viewport or casing
when a data pack puts them into the block tags quantaworks:multiblock/glass or quantaworks:multiblock/casing
(quantaworks:multiblock/refractory for the Foundry).
The Build Projector shows a plant's plan before and while you build.
- Place the controller where the plant shall stand and right-click it with the Build Projector.
- The screen shows the plan: choose the size within everything the plant allows (height, width, depth, number of stations, ring edge …) and whether the front is viewport glass. The list shows every block of the plan, how many you carry, and what is missing.
- Switch the projection on: small floating blocks show every missing part in the world, a frame marks blocks that are in the way, and a name tag floats over each missing station. You can show one layer at a time or the whole plant. Everyone sees the projection.
- Build. When the plant forms, the projection ends by itself. Sneak + right-click on the controller ends it earlier.
Building a plant while its projection shows earns the advancement By the Book.
Playing
Tier III plants
Tier IV plants
Reference