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Build Particle Facility

CaptainGummiball edited this page Oct 25, 2026 · 1 revision

Particle Processing Facility

The Particle Facility is a square ring with a particle beam running round inside it. The beam hits a target behind the controller and turns matter into things no other machine makes: Exotic Matter, Echo Shards, Charged Quantum Crystals, Stabilized Matter and Nether Stars.

  • Beam energy: 100 per Accelerator Cavity. At most one cavity per four beam-line blocks counts, and the ring needs one Focusing Magnet per eight beam-line blocks, or the beam energy drops in proportion. An edge-9 ring reaches 500, an edge-33 ring 2,900.
  • Recipes need a beam energy: Exotic Matter 500, Echo Shard 800, Charged Quantum Crystal 1,000, Stabilized Matter 1,500, Nether Star 2,500. A ring that is too weak says so ("Needs beam 1000, the ring reaches 500").
  • Power: the beam ramps up in 40 ticks before a run advances and costs 500,000 × (beam / 500)^1.55 E/t while it runs: 0.5 M E/t at 500, about 8 M E/t at 2,900. That is more than one hatch can carry – use several Energy Hatches on separate lines. Without power the beam is lost and the run pauses; nothing is used up.
  • Ports: four input slots, four outputs, a gas tank (beam gas) and a fluid tank (coolant), 16,000 mB each.
  • The beam shows through the Beam Pipes: a white-hot core with packets running round, faster and brighter the higher the energy, and the target pulses while it is hit.

The example below is the smallest ring, edge 9: five cavities, five focusing magnets and nine pipes on the straights, the four Deflection Magnets in the corners. Item, gas and fluid ports sit beside the controller, two Energy Hatches above them.

Rules

  • Shape: a square ring three blocks high and three blocks wide. Its outer edge is 9 to 33 blocks and odd.
  • Beam line (the middle of the ring at mid height): a Deflection Magnet in each of the four corners, the Particle Target directly behind the controller, and Beam Pipes, Focusing Magnets or Accelerator Cavities everywhere else.
  • Shell (the rest of the ring around the line): Precision Casing, Industrial Viewport, plus the controller and ports.
  • Ports:
    • Item Input Port / Item Output Port.
    • Gas Input Port, Fluid Input Port.
    • Energy Hatch (tier 2 – 5): energy in, at most 8.
  • Required: at least 1 Accelerator Cavity.
  • Controller: the Particle Facility Controller sits in the middle of one outer face at mid height and faces out. The space inside the ring is not part of the plant.

Running it

Feed the inputs, connect the hatches and wait for the beam to ramp up. The screen shows energy, the beam ("Beam 500 (max 500)"), the tanks and the slots.

Common error messages

Message What to do
Missing parts: particle_target Put the Particle Target directly behind the controller.
Wrong block at (position) (expected: beam line) Only pipes, focusing magnets and cavities on the straights of the beam line.
Wrong block at (position) (expected: …) A corner needs a Deflection Magnet; the shell needs Precision Casing, viewport or ports.
Structure too small (9) / Structure too large or not closed near (position) (33) The outer edge must be 9 to 33 and odd.
Missing parts: accelerator_cavity:1 Put at least one Accelerator Cavity into the beam line.
Too many ports of one kind: energy_input:8 allowed At most 8 Energy Hatches.
Part of the structure is not loaded A large ring may reach into an unloaded chunk; stand nearer.

Sight glass

Every wall block that is not on an edge may be Industrial Viewport (or any block a data pack puts into the tag quantaworks:multiblock/glass) instead of the casing. The plant works the same, and through the glass you see what happens inside while it runs. The example below has Industrial Viewport in the outer ring wall at the height of the beam.

Step by step

The example below is 9 wide, 3 high and 9 deep. The example forms as shown (checked in the game when the pictures were taken).

Each step shows the plant from the front left after one more layer is placed (from the bottom up), and a top-down map of that layer: the back of the plant at the top, the front with the controller at the bottom. The letters match the parts lists.

All parts of the example:

Key Block Count
A Precision Casing 158
B Industrial Viewport 27
J Beam Pipe 9
I Accelerator Cavity 5
L Focusing Magnet 5
H Deflection Magnet 4
M Energy Hatch (Tier 2) 2
G Fluid Input Port 1
C Gas Input Port 1
D Item Input Port 1
F Item Output Port 1
E Particle Facility Controller 1
K Particle Target 1

Step 1: Layer 1

Step 1: Layer 1

Top-down map of step 1

Parts in this step: Precision Casing (A) ×72

Step 2: Layer 2

Step 2: Layer 2

Top-down map of step 2

Parts in this step: Accelerator Cavity (I) ×5, Beam Pipe (J) ×9, Deflection Magnet (H) ×4, Fluid Input Port (G) ×1, Focusing Magnet (L) ×5, Gas Input Port (C) ×1, Industrial Viewport (B) ×27, Item Input Port (D) ×1, Item Output Port (F) ×1, Particle Facility Controller (E) ×1, Particle Target (K) ×1, Precision Casing (A) ×16

Step 3: Layer 3

Step 3: Layer 3

Top-down map of step 3

Parts in this step: Energy Hatch (Tier 2) (M) ×2, Precision Casing (A) ×70

Finished

The finished Particle Processing Facility

In operation

Particle Processing Facility in operation

Tips

  • A larger ring has room for more cavities: plan the edge for the strongest recipe you want.
  • Keep enough focusing magnets: a ring with too few loses beam energy no matter how many cavities it has.

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