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Build Quantum Facility
The Quantum Facility builds a coherence field around its Fabrication Core and makes the parts of the endgame in it: Quantum Processors, Field Emitters, Field Stabilizers and the machine upgrades.
- Coherence field: built once with 5,000,000,000 E. Holding it costs 250,000 E/t and 1 mB Liquid Nitrogen per second. Without power or coolant the field becomes unstable: the screen warns ("FIELD UNSTABLE – collapse in … ticks") for 100 ticks, then the field collapses and its charge is lost.
- Recipes run only in a stable field, and their own energy comes on top of the field. The field always comes first.
- Cooling: Liquid Nitrogen through a Fluid Input Port. With QuantaVolt installed, its Helium through a Gas Input Port cools as well: nitrogen is used first, helium for the rest.
- Slots: six inputs, four outputs. Energy buffer 128,000,000 E.
- Inside, three rings turn round the pulsing core, faster as the field builds up; the part being made floats in the middle, and the field flickers red when it is unstable.
The example below is the facility with a viewport front: the 24 Field Coils form a ring on the middle layer around the Fabrication Core. Item input and coolant input are beside the controller, the output on the right wall, two Energy Hatches on the roof.
- Size: 9 × 9 × 9.
- Frame (edges and corners): Quantum Casing only.
- Walls: Quantum Casing, Industrial Viewport, plus the controller and ports.
-
Ports:
- Item Input Port / Item Output Port.
- Fluid Input Port: Liquid Nitrogen.
- Gas Input Port: QuantaVolt Helium (optional).
- Energy Hatch (tier 2 – 5): energy in, at most 8.
- Inside: on the middle layer, a ring of 24 Field Coils one block inside the walls (the edge of a 7 × 7 square), and the Fabrication Core in the very centre. Everything else is air.
- Controller: the Quantum Facility Controller sits in a wall and faces out; the block right behind it must be inside.
Connect the hatches, pipe Liquid Nitrogen in and wait for the field ("Building the coherence field: 40 %"). Five billion E take a while – the more hatches and the higher their tier, the faster. Then feed the inputs.
| Message | What to do |
|---|---|
| Wrong block at (position) (expected: field_coil) | Complete the ring of Field Coils on the middle layer. |
| Wrong block at (position) (expected: fabrication_core) | Put the Fabrication Core in the centre. |
| Wrong block at (position) (expected: air) | Nothing else may stand inside. |
| Structure too small ((size)) / Structure too large or not closed near (position) | The facility is exactly 9 × 9 × 9. |
| Too many ports of one kind: energy_input:8 allowed | At most 8 Energy Hatches. |
Every wall block that is not on an edge may be Industrial Viewport (or any block a data pack puts into the tag quantaworks:multiblock/glass) instead of the casing. The plant works the same, and through the glass you see what happens inside while it runs. The example below has Industrial Viewport in its front.
The example below is 9 wide, 9 high and 9 deep. The example forms as shown (checked in the game when the pictures were taken).
Each step shows the plant from the front left after one more layer is placed (from the bottom up), and a top-down map of that layer: the back of the plant at the top, the front with the controller at the bottom. The letters match the parts lists.
All parts of the example:
| Key | Block | Count | |
|---|---|---|---|
| A | Quantum Casing | 334 | |
| B | Industrial Viewport | 46 | |
| G | Field Coil | 24 | |
| I | Energy Hatch (Tier 2) | 2 | |
| H | Fabrication Core | 1 | |
| E | Fluid Input Port | 1 | |
| C | Item Input Port | 1 | |
| F | Item Output Port | 1 | |
| D | Quantum Facility Controller | 1 |


Parts in this step: Quantum Casing (A) ×81


Parts in this step: Fluid Input Port (E) ×1, Industrial Viewport (B) ×4, Item Input Port (C) ×1, Item Output Port (F) ×1, Quantum Casing (A) ×24, Quantum Facility Controller (D) ×1


Place this layer 2 times on top of each other.
Parts in this step: Industrial Viewport (B) ×14, Quantum Casing (A) ×50


Parts in this step: Fabrication Core (H) ×1, Field Coil (G) ×24, Industrial Viewport (B) ×7, Quantum Casing (A) ×25


Place this layer 3 times on top of each other.
Parts in this step: Industrial Viewport (B) ×21, Quantum Casing (A) ×75


Parts in this step: Energy Hatch (Tier 2) (I) ×2, Quantum Casing (A) ×79


- Keep the coolant topped up: a collapse throws away the whole charge of the field.
- The facility makes the Speed, Efficiency, Parallel, Range and Yield Upgrades (see Upgrades).
Playing
Tier III plants
Tier IV plants
Reference