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Integrations

CaptainGummiball edited this page Oct 25, 2026 · 1 revision

Integrations

QuantaWorks needs only Pipster. Every other integration is optional and starts only when the other mod is installed. Which integration was tested on which Minecraft version and loader – and the few cases where the other mod itself does not run – is listed on Supported Versions.

Required

  • Pipster – gases (nitrogen, oxygen, argon, hydrogen, ethylene, ammonia) travel only through Pipster's gas pipes. Items, fluids and energy also connect to Pipster's other pipes, like to every mod's.

Recommended

  • QuantaVolt – the power plants for QuantaWorks. With it installed:
    • hydrogen and oxygen are QuantaVolt's gases (shared with its turbines, engines and boilers);
    • QuantaVolt's Helium cools the Quantum Facility (through a Gas Input Port);
    • the QuantaWorks Combustion Generator is off and its recipe is gone – QuantaVolt has its own generators;
    • QuantaVolt's steel is the steel the Induction Furnace makes (the same tag).

Optional

Mod What it does
JEI Every QuantaWorks recipe in its own category with machine, energy, time, tier and requirements (beam energy, temperature, argon, pattern scan, columns, stations). Recipes come from the server, so data packs show too.
Jade Looking at a machine or plant controller shows energy, progress and status.
CC: Tweaked Machines and plant controllers are peripherals (below).
Open Parties and Claims, FTB Chunks The Farming Station and Tree Harvester change no blocks in claims where their owner may not build.

CC: Tweaked

Place a computer (or a wired modem) next to a machine. Every QuantaWorks machine and plant controller answers:

  • getInfo() – every value of the screen (energy, tanks, progress, status …) as a table;
  • getReadings() – the main readings: energyStored, energyCapacity, energyUsage, progress, progressTotal, active, status, recipe (each machine reports the ones it has);
  • single readings: energyStored(), energyCapacity(), energyUsage(), progress(), status();
  • getCommands() and runCommand(name, ...): the single machines take runCommand("setRedstoneMode", "ignore" | "high" | "low").
local m = peripheral.wrap("left")
print(m.status(), m.energyStored())
m.runCommand("setRedstoneMode", "high")

Other mods' items, fluids and energy

QuantaWorks has no transport system of its own. Its machines use the standard interfaces of the loader (Fabric Transfer API and Team Reborn Energy; NeoForge capabilities), so pipes, conveyors, cables and storage of other mods connect without an extra integration. Metals of other mods are recognised through the c: tags; this was checked with Tech Reborn (Fabric) and Mekanism (NeoForge).

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