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Upgrades

CaptainGummiball edited this page Oct 25, 2026 · 1 revision

Upgrades

Upgrades are made in the Quantum Fabrication Facility (recipes on Machine Recipes). They go into the upgrade slots on the right of a machine's screen; several of the same kind stack in their slot. Taking them out never deletes stored energy.

Single machines

Pulverizer, Induction Furnace, Metal Former, Plant Processor, Air Separator, Chemical Reactor, Industrial Centrifuge and Crystallizer have three upgrade slots (Speed, Efficiency, Parallel). They apply from the next run. The Assembler and the plants have none.

Upgrade Up to Effect per upgrade
Speed Upgrade 4 half the run time, 2.8 times the power
Efficiency Upgrade 3 −15 % power
Parallel Upgrade 3 doubles the copies one run processes: 2, 4, 8
  • Speed: four Speed Upgrades make a run 16 times faster. Energy per run still rises (2.8 / 2 = 1.4 times per upgrade), so speed costs energy.
  • Parallel: a run takes up to 2, 4 or 8 times its inputs at once and gives as many products, in the same time. The power is the copies times 1.25 per doubling (8 copies: 8 × 1.25³ ≈ 15.6 times the power). With fewer inputs in the slot, the run takes what is there.
  • The machine's energy buffer and the energy it takes per tick grow with the upgrades, so a fully upgraded machine never starves because of its own buffer.

Example: an Industrial Pulverizer (40 E/t, 200 ticks per ore) with 4 Speed Upgrades runs 13 ticks per ore at 2,459 E/t.

Field machines

The Farming Station and Tree Harvester have two upgrade slots (Range, Yield). They apply at once.

Upgrade Up to Effect per upgrade Energy per action
Range Upgrade 2 the area grows by 2 blocks on each side (Farming Station 9 × 9 → 13 × 13 → 17 × 17) × 1.3
Yield Upgrade 2 +15 % chance for one more piece of each product (never seeds or saplings) × 1.6

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