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High Score storage for Legacy Games
Thomas Cherryhomes edited this page Oct 9, 2022
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FujiNet now has (as of builds after 2022-10-XX) support to temporarily turn on READ/WRITE mode for specific sectors in disk based games. This can be used, to store hi-scores for games that do not natively have support for FujiNet, and is of most use on public servers.
For the Atari 8-bit, it is implemented using three unused bytes in the ATR file format header:
offset from 0 | Description |
---|---|
+ 12 | Number of sectors to allow read/write (255 max) |
+ 13 and +14 | Starting sector number (1-65535) |
So for example, the game Jumpman.atr can be made high-score enabled, with the following header:
96 02 80 16 80 00 00 00 00 00 00 00 02 BB 02 01
Where, there are two sectors, starting at 0x02bb (sector 699) which can be marked read-write to store score.
As of the current implementation this means that:
- The game must reside on ATR.
- The game can only have one range of sectors marked read-write.
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