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Texture Mapping

GunnerHQ22 edited this page Nov 2, 2026 · 1 revision

Texture Mapping

Texture Panels can use Minecraft block textures on different parts of the panel.

The Texture Mapping controls determine how a selected texture is applied to each supported surface.

Opening Texture Mapping

Open:

Appearance → Texture

This opens the Texture Browser inside the UniPanels workspace.

The browser is split into:

  • texture selection;
  • selected texture information;
  • texture mapping controls;
  • optional Live Preview.

Texture Browser

Use the Texture Browser to search available block textures.

You can:

  • search by name;
  • browse matching results;
  • select a block texture;
  • inspect the selected texture;
  • preview the result on the panel.

Selecting a texture updates the currently selected mapping target.

Mapping Targets

Texture settings can be configured separately for supported parts of the panel.

Possible targets include:

  • Face
  • Border
  • Left
  • Right
  • Top
  • Bottom
  • Back

Each target keeps its own mapping values.

This allows different panel surfaces to use different texture positioning or repetition settings.

Tile X and Tile Y

Tile X and Tile Y control how often the texture repeats across the selected surface.

Increasing the tile value causes the texture to repeat more times.

For example:

  • Tile X affects horizontal repetition;
  • Tile Y affects vertical repetition.

These settings are useful when applying a block texture to a panel larger than a single block face.

Zoom X and Zoom Y

Zoom X and Zoom Y control the scale of the texture.

They allow the texture to be stretched or reduced independently along each axis.

This can be useful when matching the appearance of surrounding blocks or creating a specific decorative pattern.

Offset X and Offset Y

Offset X and Offset Y move the texture across the selected surface.

Use these controls to adjust texture positioning without changing the panel itself.

Offsets are especially useful when:

  • aligning repeating textures;
  • matching nearby blocks;
  • correcting an undesirable texture origin.

Independent Surface Mapping

Each supported surface can retain its own:

  • selected texture;
  • Tile X;
  • Tile Y;
  • Zoom X;
  • Zoom Y;
  • Offset X;
  • Offset Y.

Changing the Face mapping does not automatically overwrite the Border, Back or side mappings.

Live Preview

The Texture Browser supports UniPanels Live Preview.

Use it to inspect:

  • selected textures;
  • repetition;
  • scaling;
  • offsets;
  • different panel surfaces.

The preview can be zoomed and rotated, making it easier to inspect side, top, bottom and back mappings.

Large Panels

Texture mapping is particularly useful on larger Texture Panels.

Texture Panels can be resized up to:

9 × 9 blocks

The mapping controls allow a texture to remain visually useful across surfaces much larger than a normal Minecraft block face.

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