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Focus Areas · Design document §3
Available from: EN02 + MA07, or MC14 (Babbage — rare early access), or QM-E03 (Resonance/Cycle-Logic Computing — the elemental-world route, no semiconductor required)
Also reachable in this focus (dual-path; home focus in parentheses): Bio-Computing (GN08, from Genetics); Massively Parallel Bio-Processing (GN09, from Genetics); Organic Neural Architecture (GN11, from Genetics); Animate Intelligence (GN14, from Genetics).
19 breakthroughs — CORE 2 · STANDARD 14 · UNCOMMON 1 · RARE 2 — Modern – Space
Builds on: Mathematics (6) · Philosophy and the Arts (2) · Medicine (1) · Mechanics (1) · Electricity (2) · Electronics (4) · Quintessic Physics (1) · Quantum Physics (1) · Materials Science (1) · Genetics (3)
Leads into: Construction (1) · Warfare (1) · Mathematics (4) · Mechanics (1) · Materials Science (1) · Genetics (6) · Energy Systems (1)
The numbers count prerequisite links between this focus and the other. How to read the tables.
| ID | Breakthrough | Tier | Era | Prerequisites |
|---|---|---|---|---|
| CP01 | Programmable Computer | CORE | Atomic | (EN02 Transistor, or QM-E03 Resonant-State Computing) + MA07 (Binary Math) + PH10 (Information Theory) |
| CP04 | Internet | CORE | Atomic | CP01 + (EL09 (Wireless) or EL04 (Telegraph)) |
| CP06 | Cryptography | STANDARD | Atomic | CP01 + MA13 (Topology — set theory) |
| CP07 | Artificial Intelligence (Narrow) | STANDARD | Atomic | CP01 + MA09 (Statistics) |
| CP08 | Machine Learning | STANDARD | Atomic | CP07 + MA09 |
| CP09 | Artificial General Intelligence | UNCOMMON | Space | CP08 + (EN06 or GN09 or GN11 or CP15) — cost ×2.5 |
| CP10 | Quantum Computing | STANDARD | Space | ((QP07 + CP01) or GN10) + CP16 — cost ×2 |
| CP11 | Neural Interface | RARE | Atomic | CP07 + MD03 (Anatomy) + EN03 |
| CP12 | Sentient AI | RARE | Space | CP09 + PH01 (Formal Logic) — cost ×4 |
| CP13 | Analog Computing Mastery | STANDARD | Modern | (MC14 (Babbage) or EN01) + MA05 |
| CP14 | Perceptron Machines | STANDARD | Atomic | CP13 (Analog Computing Mastery) + MA09 (Statistics) |
| CP15 | Neuromorphic Processors | STANDARD | Space | CP14 + MS02 (Nanotechnology / Fine Structuring) — cost ×2.5 |
| CP16 | Planetary Data Networks | STANDARD | Space | CP04 + CP07 |
| CP17 | AI Advisory Council | STANDARD | Space | CP16 — cost ×2.5 |
| CP18 | Autonomous Logistics | STANDARD | Space | CP16 — cost ×2.5 |
| CP19 | Cyber Operations | STANDARD | Space | CP16 + CP06 — cost ×2.5 |
| CP20 | Digital Twins | STANDARD | Space | CP16 — cost ×2.5 |
| CP22 | Autonomous Economy | STANDARD | Space | CP17 + CP18 — cost ×4 |
| CP21 | Macroscopic Quantum Control | STANDARD | Space | CP10 |
flowchart LR
n_CP01["CP01 Programmable Computer"]:::CORE
n_CP04["CP04 Internet"]:::CORE
n_CP16["CP16 Planetary Data Networks"]:::STANDARD
n_CP10["CP10 Quantum Computing"]:::STANDARD
n_CP21["CP21 Macroscopic Quantum Control"]:::STANDARD
n_CP17["CP17 AI Advisory Council"]:::STANDARD
n_CP22["CP22 Autonomous Economy"]:::STANDARD
n_CP18["CP18 Autonomous Logistics"]:::STANDARD
n_CP19["CP19 Cyber Operations"]:::STANDARD
n_CP20["CP20 Digital Twins"]:::STANDARD
n_CP06["CP06 Cryptography"]:::STANDARD
n_CP07["CP07 Artificial Intelligence (Narrow)"]:::STANDARD
n_CP08["CP08 Machine Learning"]:::STANDARD
n_CP09["CP09 Artificial General Intelligence"]:::UNCOMMON
n_CP12["CP12 Sentient AI"]:::RARE
n_CP11["CP11 Neural Interface"]:::RARE
n_CP13["CP13 Analog Computing Mastery"]:::STANDARD
n_CP14["CP14 Perceptron Machines"]:::STANDARD
n_CP15["CP15 Neuromorphic Processors"]:::STANDARD
n_CP01 --> n_CP04
n_CP01 --> n_CP06
n_CP01 --> n_CP07
n_CP07 --> n_CP08
n_CP08 --> n_CP09
n_CP15 -.-> n_CP09
n_CP16 --> n_CP10
n_CP01 -.-> n_CP10
n_CP07 --> n_CP11
n_CP09 --> n_CP12
n_CP13 --> n_CP14
n_CP14 --> n_CP15
n_CP04 --> n_CP16
n_CP07 --> n_CP16
n_CP16 --> n_CP17
n_CP16 --> n_CP18
n_CP16 --> n_CP19
n_CP06 --> n_CP19
n_CP16 --> n_CP20
n_CP17 --> n_CP22
n_CP18 --> n_CP22
n_CP10 --> n_CP21
classDef CORE fill:#dbeafe,stroke:#1d4ed8,color:#0b1b3b
classDef STANDARD fill:#f1f5f9,stroke:#64748b,color:#0f172a
classDef UNCOMMON fill:#dcfce7,stroke:#15803d,color:#052e16
classDef RARE fill:#fef3c7,stroke:#b45309,color:#3b2005
classDef UNIQUE fill:#fae8ff,stroke:#a21caf,color:#3b0a3f
Prerequisites within this focus. Box colour is the tier (blue CORE, grey STANDARD, green UNCOMMON, amber RARE, purple UNIQUE); dotted arrows are alternatives (“or”); a line can pass behind another box, so follow it from its start. 12 of these 19 breakthroughs also need breakthroughs from other foci, which the overview above lists.
- Tier: CORE · Era: Atomic
- Prerequisites: (EN02 Transistor, or QM-E03 Resonant-State Computing) + MA07 (Binary Math) + PH10 (Information Theory)
- Unlocks: ⟨[+10]% Strength <for [Siege] units>⟩ (ballistics). A computer is named for what it does, so it keeps its name in every world; only the switch inside differs. ⟨[+1 Science] per [4] population [in all cities]⟩ — digital administration turns a populace into knowledge: a computer and the system that makes it usable (Operating System, merged here in v3.104). All later Computing breakthroughs build on this.
- Notes: The switch differs by world: bistable forms driven by resonant electric fire, or two-phase patterns pushed forward and back.
- Leads to: CO14 3D Printed Construction, WA20 Drone Warfare, MA11 Fractal Mathematics, MA14 Chaos Theory, MA15 Optimisation Theory, MA20 Computational Proof, MC12 Robotics, CP04 Internet, CP06 Cryptography, CP07 Artificial Intelligence (Narrow), CP10 Quantum Computing, GN03 Genetic Engineering, GN08 Bio-Computing
- Tier: CORE · Era: Atomic
- Prerequisites: CP01 + (EL09 (Wireless) or EL04 (Telegraph))
-
Unlocks: ⟨[+10]% [Science] [in all cities]⟩ (Insight is science); ⟨[+2 Gold] from each Trade Route⟩ (commerce); United Nations (world wonder). Switches Knowledge Diffusion to its Internet phase (Section 1.2). ⟨[+1 Science] [in all cities connected to capital]⟩ — the network follows the roads; ⟨[+1 Gold] from all [Stock Exchange] buildings⟩ — prices move at the speed of light, on fibre (Networking, merged here in v3.104, with Fiber Optics merged into it in v3.101). Database Centreⁿ [625/3; +3 Gold; ⟨[+1 Gold] from each Trade Route⟩; ⟨[+25]% spy effectiveness [in this city]⟩ (
<when espionage is enabled>)] — the networked age keeps its records in data centres (Database Systems, merged here in v3.104). - Leads to: CP16 Planetary Data Networks, ES22 Smart Grid
- Tier: STANDARD · Era: Atomic
- Prerequisites: CP01 + MA13 (Topology — set theory)
-
Unlocks: Great Firewall (world wonder); ⟨[-25]% enemy spy effectiveness [in all cities]⟩ (
<when espionage is enabled>); ⟨[+5]% [Gold] [in all cities]⟩ (secure banking). - Leads to: CP19 Cyber Operations
- Tier: STANDARD · Era: Atomic
- Prerequisites: CP01 + MA09 (Statistics)
- Unlocks: AI Labⁿ [250/1; requires a Research Lab in this city; +2 Science; ⟨Remove [Perceptron Laboratory] [in this city]⟩]; ⟨[+2] Unit Supply per city⟩ (predictive logistics). The primary of the machine-intelligence Competing Solution; Perceptron Machines (CP14) are its alternative.
- Leads to: CP08 Machine Learning, CP11 Neural Interface, CP16 Planetary Data Networks, GN05 Synthetic Biology, GN11 Organic Neural Architecture
- Tier: STANDARD · Era: Atomic
- Prerequisites: CP07 + MA09
-
Unlocks: ⟨[+1 Happiness] [in all cities] <in cities with a [AI Lab]>⟩ (systems that know what you want); ⟨[+25]% spy effectiveness [in all cities]⟩ (
<when espionage is enabled>— pattern recognition). - Leads to: CP09 Artificial General Intelligence, GN09 Massively Parallel Bio-Processing, GN14 Animate Intelligence
- Tier: UNCOMMON · Era: Space
- Prerequisites: CP08 + (EN06 or GN09 or GN11 or CP15) — cost ×2.5
-
Unlocks: ⟨[+15]% [Science] [in all cities]⟩ (a mind that never sleeps); the council's proposals (CP17) grow stronger, and alignment requests appear via
Events.json: granting autonomy brings bigger returns but occasional overreach events with real costs; restricting it is safer. Each answer adjusts a hidden trust stockpile. Computing threshold met by Semiconductor Mastery (EN06), Massively Parallel Bio-Processing (GN09), Organic Neural Architecture (GN11) or Neuromorphic Processors (CP15). - Notes: W18 — First step of capstone B; deepens the council. The deepest divide the Life axis creates: can a machine think, or only a living thing?
- Leads to: CP12 Sentient AI, MS07 Programmable Matter
- Tier: STANDARD · Era: Space
- Prerequisites: ((QP07 + CP01) or GN10) + CP16 — cost ×2
-
Unlocks: ⟨[+50]% spy effectiveness [in all cities]⟩ (
<when espionage is enabled>— every cipher falls). Two routes: cryogenic silicon (QP07) or room-temperature biological (GN10). Atomic worlds only. - Notes: W18 — Pool; Tunnelling engineering (atomic worlds).
- Leads to: CP21 Macroscopic Quantum Control
- Tier: RARE · Era: Atomic
- Prerequisites: CP07 + MD03 (Anatomy) + EN03
- Unlocks: ⟨[+2 Science] from every specialist [in all cities]⟩; ⟨All newly-trained [Military] units [in all cities] receive the [Neurolinked] promotion⟩ (Neurolinkedⁿ: ⟨[+10]% Strength⟩).
- Tier: RARE · Era: Space
- Prerequisites: CP09 + PH01 (Formal Logic) — cost ×4
-
Unlocks: The Awakening — an
Events.jsonchain coloured by the autonomy history (CP09): partnership (⟨Free Great Person⟩ every few turns and better proposals, with occasional demands that cost to refuse) or containment (much lower enemy spy effectiveness and more happiness; the proposals stop). No new civilisation is spawned — Unciv has no mechanism for that. - Notes: W18 — Capstone B (rare).
- Tier: STANDARD · Era: Modern
- Prerequisites: (MC14 (Babbage) or EN01) + MA05
-
Unlocks: ⟨[+10]% Strength <for [Siege] units> <before discovering [Programmable Computer]>⟩; ⟨[+10]% Strength <for [Water] units> <when attacking> <before discovering [Programmable Computer]>⟩ (fire-control computers); ⟨[+1 Science] from all [Observatory] buildings <before discovering [Programmable Computer]>⟩. Competing Solution (§1.2): the alternative to Programmable Computer (CP01), detour margin ×1.5 while Programmable Computer exists in this world; if Programmable Computer is discovered first this is never developed, and if it arrives later this is superseded — its bonuses carry
<before discovering [Programmable Computer]>, and the digital computer's own siege bonus takes over. What persists is the road it opens: Perceptron Machines (CP14). - Notes: What if analog was never abandoned?
- Leads to: CP14 Perceptron Machines
- Tier: STANDARD · Era: Atomic
- Prerequisites: CP13 (Analog Computing Mastery) + MA09 (Statistics)
- Unlocks: Perceptron Laboratoryⁿ [250/1; requires a Research Lab in this city; +2 Production; pattern recognition on the factory floor; no Rare Earths; ⟨Remove [AI Lab] [in this city]⟩]. The trade: analogue neurons are fast, frugal and good at recognising things, but imprecise and not general-purpose — so a Perceptron Laboratory gives less Science than an AI Lab and none of Machine Learning's rewards for AI Labs, in return for production, one Gold of upkeep instead of three, and no chip supply chain. Competing Solution (§1.2): the alternative to Artificial Intelligence (Narrow) (CP07), detour margin ×1.5 while Artificial Intelligence (Narrow) exists in this world; if Artificial Intelligence (Narrow) is discovered first this is never developed, and if it arrives later this persists — a city chooses between a Perceptron Laboratory and an AI Lab.
- Notes: Rosenblatt's Mark I Perceptron (1958) was analogue hardware, its weights turned by motor-driven potentiometers; Minsky and Papert's critique (1969) helped end the line until digital deep learning revived the idea.
- Leads to: CP15 Neuromorphic Processors
- Tier: STANDARD · Era: Space
- Prerequisites: CP14 + MS02 (Nanotechnology / Fine Structuring) — cost ×2.5
- Unlocks: Neuromorphic Foundryⁿ [375/2; +2 Production; no Rare Earths; ⟨Remove [Fab] [in this city]⟩]; meets the computing threshold for Artificial General Intelligence (CP09) without Semiconductor Mastery. The trade: thinking at a thousandth of the power, and with no Rare Earths — but a Foundry yields less Science than a Fab and takes its place. The perceptron road reaches a general mind without the silicon supply chain, which matters most in elemental worlds, where the silicon age comes slowly.
- Notes: W18 — Pool. Analogue in-memory and neuromorphic computing are live research fields again.
- Leads to: CP09 Artificial General Intelligence
- Tier: STANDARD · Era: Space
- Prerequisites: CP04 + CP07
- Unlocks: ⟨[+10]% [Science] [in all cities] <in cities with a [AI Lab]>⟩. The planet's data joined into one network.
- Notes: W18 — Entry: opens Computing's Space-era pool; on Tunnelling's build through CP10 (atomic worlds).
- Leads to: CP10 Quantum Computing, CP17 AI Advisory Council, CP18 Autonomous Logistics, CP19 Cyber Operations, CP20 Digital Twins
- Tier: STANDARD · Era: Space
- Prerequisites: CP16 — cost ×2.5
- Unlocks: ⟨<every [5] turns> Triggers a [Advisory Council] event⟩: the player chooses a research push (Insight for the funded focus), an industry plan (⟨[+X]% [Production] <for [N] turns>⟩) or an intelligence sweep (map reveals, spy promotions); X and N set at spec.
- Notes: W18 — Pool; the playstyle's reliable core.
- Leads to: CP22 Autonomous Economy
- Tier: STANDARD · Era: Space
- Prerequisites: CP16 — cost ×2.5
- Unlocks: ⟨[5] units cost no maintenance⟩ — fleets that run themselves.
- Notes: W18 — Pool; first step of capstone A.
- Leads to: CP22 Autonomous Economy
- Tier: STANDARD · Era: Space
- Prerequisites: CP16 + CP06 — cost ×2.5
- Unlocks: ⟨New spies start with [1] level(s)⟩, ⟨[+25]% spy effectiveness <when espionage is enabled>⟩; fallback ⟨[+1] Sight <for [Military] units> <when espionage is disabled>⟩.
- Notes: W18 — Pool.
- Tier: STANDARD · Era: Space
- Prerequisites: CP16 — cost ×2.5
- Unlocks: ⟨[+10]% [Production] <in cities with a [AI Lab]>⟩ — every plant simulated before it is changed.
- Notes: W18 — Pool.
- Tier: STANDARD · Era: Space
- Prerequisites: CP17 + CP18 — cost ×4
- Unlocks: ⟨[+15]% [Production] [in all cities]⟩, ⟨[+10]% [Gold] [in all cities]⟩.
- Notes: W18 — Capstone A (the reliable one).
- Tier: STANDARD · Era: Space
- Prerequisites: CP10
- Unlocks: ⟨[+10]% [Science] [in all cities]⟩. Hosts macro-scale coherence (Tunnelling; merged into its build, W14), blocked by measurement: unlocks the Orbital Quantum Laboratoryⁿ [national wonder — every civilisation may build its own; cost set at spec, about 3–6 turns of construction; massive superpositions in free fall, as ESA's MAQRO proposal would test; on completion it settles the condition]. Entanglement is already mastered (QP07); what is unknown is whether coherence survives for massive objects.
- Notes: W18 — Pool; Tunnelling engineering (atomic worlds); hosts a condition, so priced as a decider.
Generated from design/tech_tree.md (v3.126) — edit the document, not the wiki. Home · Breakthrough index · Changelog
Rules
- Discovery Mechanics
- Breakthrough Tiers
- Competing Solutions
- Knowledge Diffusion
- Environmental Modifiers
- Discovery States
- Grand Endeavours
- Eras
- From the start: Fire · Foraging · Stonework · Observation · Social Organization · Seafaring
- Opening in the Primitive era: Farming · Animal Husbandry · Mining · Metallurgy · Warfare · Philosophy and the Arts · Textiles & Materials · Water Management
- Opening in the Ancient era: Construction · Mathematics · Medicine · Trade · Mechanics · Chemistry · Optics
- Opening in the Classical era: Energy Systems
- Opening in the Medieval era: Electricity
- Opening in the Early Modern era: Thermodynamics · Quintessic Physics · Relativity & Cosmology
- Opening in the Modern era: Electronics · Nuclear Physics · Quantum Physics · Rocketry · Materials Science · Genetics · Aeronautics
- Opening in the Atomic era: Computing · Space Engineering
Endgame and worlds
- FTL Endgame
- FTL in Elemental Worlds
- Victories
- World Truths
- Foundational Questions
- Worked Example Worlds
- Game Balance Rules
Reference