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New Objects
github-actions[bot] edited this page Oct 15, 2026
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Generated index
Every new object the design declares (marked ⁿ in the Unlocks text: 299 in all), with the breakthrough that grants it. The full specification is in the breakthrough's entry. "Replacement" buildings take a canonical building's place for the civilisation that holds the breakthrough.
| Object | Granted by | Focus | Tier | Era |
|---|---|---|---|---|
| Aether Tension Engine | QM-E07 Aether Tension Engine | Energy Systems | RARE | Space |
| Floating Foundry | RC10 Gravitic Lift | Relativity & Cosmology | STANDARD | Space |
| Institute of Temperament | QM-E10 Temperament Medicine | Quintessic Physics | STANDARD | Atomic |
| O'Neill Project | SE08 O'Neill Cylinder | Space Engineering | UNCOMMON | Space |
| Orbital Solar Array | SE09 Advanced Solar Power | Space Engineering | UNCOMMON | Space |
| Philosopher's Stone | CH21 Philosopher's Stone | Chemistry | STANDARD | Modern |
| Space Elevator | RK12 Space Elevator | Rocketry | UNCOMMON | Space |
| Space Station | RK06 Space Station | Rocketry | STANDARD | Space |
| The Great Wheel | QM-E11 Full-Cycle Coupling (The Great Wheel) | Quintessic Physics | STANDARD | Modern |
| The Mechanical Turk | MC16 Clockwork Automaton | Mechanics | STANDARD | Medieval |
| Zero-Point Reactor | ES12 Zero-Point Energy | Energy Systems | RARE | Space |
| Object | Granted by | Focus | Tier | Era |
|---|---|---|---|---|
| Food Forest | G09 Permaculture Principles | Foraging | RARE | Primitive |
| Hot Spring | MD14 Hot Spring Healing Tradition | Medicine | UNIQUE | Ancient |
| Oasis Rest Stop | TR11 Caravan Oasis Network | Trade | UNIQUE | Ancient |
| Paddy Field | WM09 Rice Paddy Mastery | Water Management | UNIQUE | Ancient |
| Peat Cutting | F16 Turbary | Fire | STANDARD | Ancient |
| Pilgrimage Route | CO21 Ceremonial Road Network | Construction | UNIQUE | Classical |
| Reef Farm | CO18 Coral Architecture | Construction | UNIQUE | Ancient |
| Sacred Grove | G13 Sacred Grove Tradition | Foraging | UNIQUE | Primitive |
| Semaphore Tower | OP10 Semaphore | Optics | STANDARD | Early Modern |
| Signal Fire | F05 Signal Fires | Fire | STANDARD | Ancient |
| the Five Turnings | CH23 Generative Cycle Engine | Chemistry | STANDARD | Early Modern |
| Transmuted Aluminum Lode | CH20 Transmutation Practice | Chemistry | STANDARD | Early Modern |
| Transmuted Coal Lode | CH20 Transmutation Practice | Chemistry | STANDARD | Early Modern |
| Transmuted Gem Lode | CH20 Transmutation Practice | Chemistry | STANDARD | Early Modern |
| Transmuted Gold Lode | CH20 Transmutation Practice | Chemistry | STANDARD | Early Modern |
| Transmuted Iron Lode | CH20 Transmutation Practice | Chemistry | STANDARD | Early Modern |
| Transmuted Oil Lode | CH20 Transmutation Practice | Chemistry | STANDARD | Early Modern |
| Transmuted Rare Earths Lode | CH20 Transmutation Practice | Chemistry | STANDARD | Early Modern |
| Transmuted Silver Lode | CH20 Transmutation Practice | Chemistry | STANDARD | Early Modern |
| Turning of Earth | CH23 Generative Cycle Engine | Chemistry | STANDARD | Early Modern |
| Turning of Fire | CH23 Generative Cycle Engine | Chemistry | STANDARD | Early Modern |
| Turning of Metal | CH23 Generative Cycle Engine | Chemistry | STANDARD | Early Modern |
| Turning of Water | CH23 Generative Cycle Engine | Chemistry | STANDARD | Early Modern |
| Turning of Wood | CH23 Generative Cycle Engine | Chemistry | STANDARD | Early Modern |
| Object | Granted by | Focus | Tier | Era |
|---|---|---|---|---|
| Adaptive Armour | ME15 Memory Alloys | Metallurgy | RARE | Atomic |
| Augmented | MD12 Cybernetic Enhancement | Medicine | RARE | Atomic |
| Camel Train | AH05 Camel Domestication | Animal Husbandry | UNCOMMON | Ancient |
| Composite Armour | MS01 Composite Materials | Materials Science | CORE | Atomic |
| Flak Jacket | TX08 Carbon Fiber | Textiles & Materials | CORE | Atomic |
| Guerrilla | WA13 Guerrilla Tactics | Warfare | UNCOMMON | Classical |
| Llama Train | AH10 Llama/Alpaca Domestication | Animal Husbandry | UNIQUE | Primitive |
| Neurolinked | CP11 Neural Interface | Computing | RARE | Atomic |
| Quantum Sensor | QP07 Quantum Entanglement Mastery | Quantum Physics | CORE | Space |
| Renewing | QM-E24 Self-Renewing Structures | Quintessic Physics | STANDARD | Modern |
| Renewing Hull | QM-E24 Self-Renewing Structures | Quintessic Physics | STANDARD | Modern |
| Self-Healing | MS05 Self-Healing Materials | Materials Science | UNCOMMON | Atomic |
| Sonar | EL10 Piezoelectricity | Electricity | UNCOMMON | Modern |
| Songline | G12 Dreamtime Pathways | Foraging | UNIQUE | Primitive |
| Object | Granted by | Focus | Tier | Era |
|---|---|---|---|---|
| Caloric | TH11 Caloric Storage | Thermodynamics | STANDARD | Modern |
| Obsidian | S05 Obsidian Working | Stonework | UNCOMMON | Primitive |
| Prima Materia | CH20 Transmutation Practice | Chemistry | STANDARD | Early Modern |
| Rare Earths | MI11 Rare Earth Extraction | Mining | CORE | Atomic |
| Saltpeter | MI08 Saltpeter Mining | Mining | CORE | Medieval |
| Voyage | SE11 Generation Ship | Space Engineering | STANDARD | Space |
| Whisky | CH04 Distillation | Chemistry | CORE | Medieval |
| Object | Granted by | Focus | Tier | Era |
|---|---|---|---|---|
| Banking Heat | TH11 Caloric Storage | Thermodynamics | STANDARD | Modern |
| Dispersal | CH20 Transmutation Practice | Chemistry | STANDARD | Early Modern |
| Object | Granted by | Focus | Tier | Era |
|---|---|---|---|---|
| Sage | CH23 Generative Cycle Engine | Chemistry | STANDARD | Early Modern |
| Object | Granted by | Focus | Tier | Era |
|---|---|---|---|---|
| Great Sage | CH23 Generative Cycle Engine | Chemistry | STANDARD | Early Modern |
Generated from design/tech_tree.md (v3.126) — edit the document, not the wiki. Home · Breakthrough index · Changelog
Rules
- Discovery Mechanics
- Breakthrough Tiers
- Competing Solutions
- Knowledge Diffusion
- Environmental Modifiers
- Discovery States
- Grand Endeavours
- Eras
- From the start: Fire · Foraging · Stonework · Observation · Social Organization · Seafaring
- Opening in the Primitive era: Farming · Animal Husbandry · Mining · Metallurgy · Warfare · Philosophy and the Arts · Textiles & Materials · Water Management
- Opening in the Ancient era: Construction · Mathematics · Medicine · Trade · Mechanics · Chemistry · Optics
- Opening in the Classical era: Energy Systems
- Opening in the Medieval era: Electricity
- Opening in the Early Modern era: Thermodynamics · Quintessic Physics · Relativity & Cosmology
- Opening in the Modern era: Electronics · Nuclear Physics · Quantum Physics · Rocketry · Materials Science · Genetics · Aeronautics
- Opening in the Atomic era: Computing · Space Engineering
Endgame and worlds
- FTL Endgame
- FTL in Elemental Worlds
- Victories
- World Truths
- Foundational Questions
- Worked Example Worlds
- Game Balance Rules
Reference