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Stonework

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Focus Areas · Design document §3

Available from: Game Start

10 breakthroughs — CORE 3 · STANDARD 1 · UNCOMMON 3 · RARE 1 · UNIQUE 2 — Primitive – Ancient

Builds on: Fire (1) · Observation (1) · Philosophy and the Arts (1) · Trade (1)

Leads into: Fire (1) · Observation (1) · Mining (2) · Construction (3) · Seafaring (1) · Warfare (1) · Philosophy and the Arts (1) · Water Management (1) · Mechanics (1)

The numbers count prerequisite links between this focus and the other. How to read the tables.

Overview

ID Breakthrough Tier Era Prerequisites
S01 Tool Knapping CORE Primitive None
S02 Grinding & Polishing STANDARD Primitive S01
S03 Quarrying CORE Ancient S01
S04 Ore Identification CORE Primitive S01
S05 Obsidian Working UNCOMMON Primitive S01 + Volcanic region
S07 Flint Knapping Mastery UNCOMMON Primitive S01
S08 Jade/Gemstone Working UNCOMMON Ancient S02
S09 Geopolymer Concrete RARE Ancient S03 + F02 (Kiln Construction)
S10 Obsidian Trade Empire UNIQUE Ancient S05 (Obsidian Working) + TR01 + Volcanic region
S11 Megalithic Observatory UNIQUE Ancient CU02 (Monumental Architecture — the megaliths) + O01 + Isolated start or Coastal start

Prerequisite map

flowchart LR
  n_S01["S01 Tool Knapping"]:::CORE
  n_S02["S02 Grinding #38; Polishing"]:::STANDARD
  n_S08["S08 Jade/Gemstone Working"]:::UNCOMMON
  n_S03["S03 Quarrying"]:::CORE
  n_S09["S09 Geopolymer Concrete"]:::RARE
  n_S04["S04 Ore Identification"]:::CORE
  n_S05["S05 Obsidian Working"]:::UNCOMMON
  n_S10["S10 Obsidian Trade Empire"]:::UNIQUE
  n_S07["S07 Flint Knapping Mastery"]:::UNCOMMON
  n_S11["S11 Megalithic Observatory"]:::UNIQUE
  n_S01 --> n_S02
  n_S01 --> n_S03
  n_S01 --> n_S04
  n_S01 --> n_S05
  n_S01 --> n_S07
  n_S02 --> n_S08
  n_S03 --> n_S09
  n_S05 --> n_S10
  classDef CORE fill:#dbeafe,stroke:#1d4ed8,color:#0b1b3b
  classDef STANDARD fill:#f1f5f9,stroke:#64748b,color:#0f172a
  classDef UNCOMMON fill:#dcfce7,stroke:#15803d,color:#052e16
  classDef RARE fill:#fef3c7,stroke:#b45309,color:#3b2005
  classDef UNIQUE fill:#fae8ff,stroke:#a21caf,color:#3b0a3f
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Prerequisites within this focus. Box colour is the tier (blue CORE, grey STANDARD, green UNCOMMON, amber RARE, purple UNIQUE); dotted arrows are alternatives (“or”); a line can pass behind another box, so follow it from its start. 3 of these 10 breakthroughs also need breakthroughs from other foci, which the overview above lists.

Breakthroughs

S01 · Tool Knapping

S02 · Grinding & Polishing

  • Tier: STANDARD · Era: Primitive
  • Prerequisites: S01
  • Unlocks: ⟨[-25]% construction time for [Quarry] improvements⟩ — polished stone cuts stone. Polished tools and decorative stonework.
  • Notes: Neolithic revolution in tool quality.
  • Leads to: S08 Jade/Gemstone Working

S03 · Quarrying

S04 · Ore Identification

S05 · Obsidian Working

  • Tier: UNCOMMON · Era: Primitive
  • Prerequisites: S01 + Volcanic region
  • Unlocks: Reveals Obsidianⁿ (new luxury resource, found on Volcanic tiles; improved by Mine); Obsidian Warriorⁿ [unit, Sword type; cost 45; mv 2; str 10; requires Obsidian]. Sharper than steel, and a luxury besides.
  • Notes: Sharper than modern surgical steel.
  • Leads to: S10 Obsidian Trade Empire

S07 · Flint Knapping Mastery

  • Tier: UNCOMMON · Era: Primitive
  • Prerequisites: S01
  • Unlocks: ⟨[+10]% Strength <for [Ranged] units>⟩. Better points fly truer.

S08 · Jade/Gemstone Working

  • Tier: UNCOMMON · Era: Ancient
  • Prerequisites: S02
  • Unlocks: Jewelerⁿ [95/1; +2 Gold; ⟨[+1 Gold] from [Gems] tiles [in this city]⟩; ⟨[+1 Gold] from [Silver] tiles [in this city]⟩; ⟨Provides [1] [Jewelry]⟩].

S09 · Geopolymer Concrete

  • Tier: RARE · Era: Ancient
  • Prerequisites: S03 + F02 (Kiln Construction)
  • Unlocks: Geopolymer Worksⁿ [30/0; cityHealth +25; ⟨[-25]% maintenance cost for [All] buildings [in this city]⟩]. Buildings that shrug off siege and time — without the Roman Concrete path.
  • Notes: Speculative: Egyptian/ancient concrete theories.

S10 · Obsidian Trade Empire

  • Tier: UNIQUE · Era: Ancient
  • Prerequisites: S05 (Obsidian Working) + TR01 + Volcanic region
  • Unlocks: Obsidian Exchangeⁿ [replaces Market; 100/0; +3 Gold; Gold +25%; Merchant ×1; ⟨[+2 Gold] from [Obsidian] tiles [in this city]⟩]. Civ uniques: ⟨[+2 Gold] from [Volcanic] tiles [in all cities]⟩; ⟨[+1 Production] from [Obsidian] tiles [in all cities]⟩. Every vent you hold is a trade good.
  • Notes: Mesoamerican obsidian trade networks spanned thousands of miles.

S11 · Megalithic Observatory

  • Tier: UNIQUE · Era: Ancient
  • Prerequisites: CU02 (Monumental Architecture — the megaliths) + O01 + Isolated start or Coastal start
  • Unlocks: Standing Stonesⁿ [national wonder; 100/0; +3 Science, +2 Faith; +10% Insight to Observation and Mathematics]. Civ unique: ⟨[+1 Science] from all [World Wonder] buildings⟩ and ⟨[+1 Science] from all [Monument] buildings⟩ — every monument is an instrument.
  • Notes: Stonehenge, Newgrange, Carnac.

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