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Nuclear Physics

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Focus Areas · Design document §3

Available from: CH06 + MA05 (Corpuscular/atomic worlds only — in Elemental worlds this focus never coheres; see Quintessic Physics for the niche equivalent)

20 breakthroughs — CORE 3 · STANDARD 13 · UNCOMMON 1 · RARE 3 — Modern – Space

Builds on: Mining (1) · Mathematics (1) · Thermodynamics (1) · Chemistry (1) · Optics (1) · Electricity (5) · Electronics (1) · Quantum Physics (3) · Rocketry (1) · Materials Science (1) · Energy Systems (4)

Leads into: Seafaring (1) · Quantum Physics (1) · Rocketry (4) · Space Engineering (2) · Energy Systems (3)

The numbers count prerequisite links between this focus and the other. How to read the tables.

Overview

ID Breakthrough Tier Era Prerequisites
NP01 Radioactivity CORE Modern CH06 (Periodic Table) + OP08 (Spectroscopy) + MI05 (Deep Shaft Mining)
NP02 Atomic Model CORE Modern NP01 + MA05 + EL03
NP03 Nuclear Fission CORE Atomic NP02
NP04 Nuclear Fusion STANDARD Atomic NP02 + TH01 + EL11 (Superconductivity)
NP05 Nuclear Weapons STANDARD Atomic NP03
NP06 Thermonuclear Weapon STANDARD Atomic NP05 + NP04
NP07 Breeder Reactor UNCOMMON Atomic NP03
NP08 Thorium Reactor STANDARD Atomic NP03 (Nuclear Fission)
NP09 Compact Fusion RARE Space NP04 + MS01 + EL12 (Room Temp Superconductor) — cost ×4
NP10 Cold Fusion RARE Atomic NP02 + EL02 (Voltaic Pile — electrochemistry)
NP11 Antimatter Production STANDARD Space (NP04 or NP03) + QP04 (Particle Accelerator) — cost ×2.5
NP15 Superconducting Storage Rings STANDARD Space EL11 + (ES06 or ES14 or ES08) — cost ×2.5
NP12 Particle Laboratories STANDARD Space NP02 + QP04 — cost ×2.5
NP13 Hardened Shelters STANDARD Space NP12 — cost ×2.5
NP16 Particle-Beam Weapons STANDARD Space NP15 — cost ×2.5
NP17 Particle-Beam Artillery STANDARD Space NP16 + NP13 — cost ×4

The Fission Deep Path

ID Breakthrough Tier Era Prerequisites
NP-F01 Advanced Fuel Cycles STANDARD Atomic NP07 (Breeder Reactor) + (NP08 Thorium Reactor, or ES06 Nuclear Fission Plant)
NP-F02 Micro-Fission Reactors STANDARD Atomic NP-F01 + EN10 (Miniaturization)
NP-F03 Fission Fragment Propulsion STANDARD Space NP-F01 + RK02 (Liquid Fuel Rocket) — cost ×2.5
NP-F04 Quantum Fission Cascade RARE Space NP-F02 + QP02 (Quantum Mechanics) — cost ×4

Prerequisite map

flowchart LR
  n_NP01["NP01 Radioactivity"]:::CORE
  n_NP02["NP02 Atomic Model"]:::CORE
  n_NP03["NP03 Nuclear Fission"]:::CORE
  n_NP05["NP05 Nuclear Weapons"]:::STANDARD
  n_NP06["NP06 Thermonuclear Weapon"]:::STANDARD
  n_NP07["NP07 Breeder Reactor"]:::UNCOMMON
  n_NP_F01["NP-F01 Advanced Fuel Cycles"]:::STANDARD
  n_NP_F02["NP-F02 Micro-Fission Reactors"]:::STANDARD
  n_NP_F04["NP-F04 Quantum Fission Cascade"]:::RARE
  n_NP_F03["NP-F03 Fission Fragment Propulsion"]:::STANDARD
  n_NP08["NP08 Thorium Reactor"]:::STANDARD
  n_NP11["NP11 Antimatter Production"]:::STANDARD
  n_NP04["NP04 Nuclear Fusion"]:::STANDARD
  n_NP09["NP09 Compact Fusion"]:::RARE
  n_NP10["NP10 Cold Fusion"]:::RARE
  n_NP12["NP12 Particle Laboratories"]:::STANDARD
  n_NP13["NP13 Hardened Shelters"]:::STANDARD
  n_NP17["NP17 Particle-Beam Artillery"]:::STANDARD
  n_NP15["NP15 Superconducting Storage Rings"]:::STANDARD
  n_NP16["NP16 Particle-Beam Weapons"]:::STANDARD
  n_NP01 --> n_NP02
  n_NP02 --> n_NP03
  n_NP02 --> n_NP04
  n_NP03 --> n_NP05
  n_NP05 --> n_NP06
  n_NP04 --> n_NP06
  n_NP03 --> n_NP07
  n_NP03 --> n_NP08
  n_NP04 --> n_NP09
  n_NP02 --> n_NP10
  n_NP04 -.-> n_NP11
  n_NP03 -.-> n_NP11
  n_NP02 --> n_NP12
  n_NP12 --> n_NP13
  n_NP15 --> n_NP16
  n_NP16 --> n_NP17
  n_NP13 --> n_NP17
  n_NP07 --> n_NP_F01
  n_NP08 -.-> n_NP_F01
  n_NP_F01 --> n_NP_F02
  n_NP_F01 --> n_NP_F03
  n_NP_F02 --> n_NP_F04
  classDef CORE fill:#dbeafe,stroke:#1d4ed8,color:#0b1b3b
  classDef STANDARD fill:#f1f5f9,stroke:#64748b,color:#0f172a
  classDef UNCOMMON fill:#dcfce7,stroke:#15803d,color:#052e16
  classDef RARE fill:#fef3c7,stroke:#b45309,color:#3b2005
  classDef UNIQUE fill:#fae8ff,stroke:#a21caf,color:#3b0a3f
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Prerequisites within this focus. Box colour is the tier (blue CORE, grey STANDARD, green UNCOMMON, amber RARE, purple UNIQUE); dotted arrows are alternatives (“or”); a line can pass behind another box, so follow it from its start. 12 of these 20 breakthroughs also need breakthroughs from other foci, which the overview above lists.

Breakthroughs

NP01 · Radioactivity

  • Tier: CORE · Era: Modern
  • Prerequisites: CH06 (Periodic Table) + OP08 (Spectroscopy) + MI05 (Deep Shaft Mining)
  • Unlocks: Reveals Uranium (the canonical Atomic Theory revealedBy); ⟨[+1 Gold] from [Uranium] tiles [in all cities]⟩ — radium, the costliest substance on Earth. Uranium Discovery merged here in v3.124. Atomic worlds only.
  • Leads to: NP02 Atomic Model, SE03 Radiation Shielding

NP02 · Atomic Model

NP03 · Nuclear Fission

NP04 · Nuclear Fusion

NP05 · Nuclear Weapons

NP06 · Thermonuclear Weapon

  • Tier: STANDARD · Era: Atomic
  • Prerequisites: NP05 + NP04
  • Unlocks: Nuclear Missile (unit; requires Uranium). Requires Fusion (NP04): in FQ2-Impossible worlds the hydrogen bomb never comes, and the fission bomb is the ceiling.
  • Notes: Requires Nuclear Fusion (NP04), which dead-ends in FQ2-Impossible worlds.

NP07 · Breeder Reactor

  • Tier: UNCOMMON · Era: Atomic
  • Prerequisites: NP03
  • Unlocks: ⟨[+100]% [Uranium] resource production⟩ — the Arabian-Oil pattern: a reactor that makes more fuel than it burns doubles what every deposit yields.
  • Leads to: NP-F01 Advanced Fuel Cycles

NP08 · Thorium Reactor

  • Tier: STANDARD · Era: Atomic
  • Prerequisites: NP03 (Nuclear Fission)
  • Unlocks: Thorium Reactorⁿ [625/3; requires a Factory in this city; +4 Production; ⟨[+10]% [Production] [in this city]⟩; needs no Uranium; ⟨Remove [{Power Plant} {non-[Thorium Reactor]}] [in this city]⟩ — a grid plant: ⟨Power Plant⟩ (tag)] — the route for the uranium-poor, and the safer one. (Civ V has no Thorium resource; the breakthrough itself is the gate.) Competing Solution (§1.2): the alternative to Nuclear Fission Plant (ES06), detour margin ×1.5 while Nuclear Fission Plant exists in this world; if Nuclear Fission Plant is discovered first this is never developed, and if it arrives later this persists — it needs no Uranium and cannot melt down.
  • Leads to: NP-F01 Advanced Fuel Cycles

NP09 · Compact Fusion

  • Tier: RARE · Era: Space
  • Prerequisites: NP04 + MS01 + EL12 (Room Temp Superconductor) — cost ×4
  • Unlocks: Compact Fusion Plantⁿ [a grid plant: ⟨Power Plant⟩ (tag); ⟨Remove [{Power Plant} {non-[Compact Fusion Plant]}] [in this city]⟩; 1125/6; requires a Factory in this city; +8 Production; ⟨[+15]% [Production] [in this city]⟩]; ⟨[+1] Movement <for [Water] units>⟩ (fusion-powered hulls). Requires the Room-Temperature Superconductor (EL12).
  • Notes: W18 — Capstone B, rare (where fusion works).

NP10 · Cold Fusion

  • Tier: RARE · Era: Atomic
  • Prerequisites: NP02 + EL02 (Voltaic Pile — electrochemistry)
  • Unlocks: Cold Fusion Cellⁿ [625/3; +3 Production; +2 Happiness — clean, distributed, and needing no fuel]. Extremely hard to reach: deep investment in both Nuclear Physics and Electrochemistry.
  • Notes: Speculative.

NP11 · Antimatter Production

  • Tier: STANDARD · Era: Space
  • Prerequisites: (NP04 or NP03) + QP04 (Particle Accelerator) — cost ×2.5
  • Unlocks: ⟨Triggers a [Antimatter in Bulk] event⟩ on discovery — the Science Advisor reports that antimatter can be made and held, and the physicists turn to exotic matter. Prerequisite for Exotic Matter Synthesis (QP11).
  • Notes: W18 — Pool (left Tachyonic's build in balance round two).

NP15 · Superconducting Storage Rings

  • Tier: STANDARD · Era: Space
  • Prerequisites: EL11 + (ES06 or ES14 or ES08) — cost ×2.5
  • Unlocks: ⟨[+15]% [Science] <in cities with a [Nuclear Physics Lab]>⟩ — antimatter is held in magnetic traps and storage rings, and the converter ring is one at ship scale.
  • Notes: W18 — Pool; Tachyonic engineering — the converter ring (atomic worlds).
  • Leads to: NP16 Particle-Beam Weapons

NP12 · Particle Laboratories

  • Tier: STANDARD · Era: Space
  • Prerequisites: NP02 + QP04 — cost ×2.5
  • Unlocks: ⟨[+15]% Great Person generation [in all cities]⟩ — accelerator laboratories as a home for big science.
  • Notes: W18 — Entry: opens the pool.
  • Leads to: NP13 Hardened Shelters

NP13 · Hardened Shelters

  • Tier: STANDARD · Era: Space
  • Prerequisites: NP12 — cost ×2.5
  • Unlocks: ⟨Population loss from nuclear attacks [-50]% [in all cities]⟩, ⟨Damage to garrison from nuclear attacks [-50]% [in all cities]⟩; fallback ⟨[+15]% Strength for cities <when nuclear weapons are disabled>⟩.
  • Notes: W18 — Pool.
  • Leads to: NP17 Particle-Beam Artillery

NP16 · Particle-Beam Weapons

  • Tier: STANDARD · Era: Space
  • Prerequisites: NP15 — cost ×2.5
  • Unlocks: ⟨[+20]% Strength <for [Siege] units>⟩ — beams strike; lasers (Optics) defend.
  • Notes: W18 — First step of capstone A.
  • Leads to: NP17 Particle-Beam Artillery

NP17 · Particle-Beam Artillery

  • Tier: STANDARD · Era: Space
  • Prerequisites: NP16 + NP13 — cost ×4
  • Unlocks: Particle Beam Cannonⁿ [unit, Siege; statistics set at spec; a long-range siege unit].
  • Notes: W18 — Capstone A.

The Fission Deep Path

The deep fission path represents what happens when a civilisation pushes fission technology to its limits rather than pivoting to fusion. NP-F01 is the gateway — the alternative in a Competing Solutions group whose primary is Nuclear Fusion (NP04). Discover fusion first and the deep fission path is never developed; reach advanced fuel cycles first and the chain opens and persists — its micro-reactors and endurance remain worth having after fusion arrives. But a civilisation that invests heavily in breeder reactors and thorium before fusion arrives may discover advanced fuel cycles — and from there, the rest of the chain follows. In FQ2-Impossible worlds Nuclear Fusion dead-ends — a dead-ended breakthrough obsoletes nothing — so the deep fission path can never be obsoleted.

NP-F01 · Advanced Fuel Cycles

  • Tier: STANDARD · Era: Atomic
  • Prerequisites: NP07 (Breeder Reactor) + (NP08 Thorium Reactor, or ES06 Nuclear Fission Plant)
  • Unlocks: ⟨[+50]% [Uranium] resource production⟩ (fuel from seawater). Competing Solution (§1.2): the alternative to Nuclear Fusion (NP04), detour margin ×1.5 while Nuclear Fusion exists in this world; if Nuclear Fusion is discovered first this is never developed, and if it arrives later this persists — the deep fission chain it opens keeps its micro-reactors and endurance.
  • Notes: Gateway to the deep fission chain.
  • Leads to: NP-F02 Micro-Fission Reactors, NP-F03 Fission Fragment Propulsion, ES14 Advanced Fission

NP-F02 · Micro-Fission Reactors

  • Tier: STANDARD · Era: Atomic
  • Prerequisites: NP-F01 + EN10 (Miniaturization)
  • Unlocks: Micro-Reactorⁿ [500/3; requires a Factory in this city; +3 Production; ⟨[+10]% [Production] [in this city]⟩; requires Uranium; ⟨Remove [{Power Plant} {non-[Micro-Reactor]}] [in this city]⟩ — a grid plant: ⟨Power Plant⟩ (tag) — power for the town that cannot afford the plant]; ⟨[+1] Movement <for [Armored] units>⟩ (reactors small enough for a hull). Fusion civilisations never build these.
  • Leads to: NP-F04 Quantum Fission Cascade

NP-F03 · Fission Fragment Propulsion

  • Tier: STANDARD · Era: Space
  • Prerequisites: NP-F01 + RK02 (Liquid Fuel Rocket) — cost ×2.5
  • Unlocks: ⟨Propulsion⟩ (tag), counted toward the Boosters' propulsion by Orbital Mechanics (RK04) — the fission-fragment drive: more efficient than chemistry, longer-lived than fusion. The no-fusion road to the stars.
  • Notes: W18 — Pool. The no-fusion path to deep space.

NP-F04 · Quantum Fission Cascade

  • Tier: RARE · Era: Space
  • Prerequisites: NP-F02 + QP02 (Quantum Mechanics) — cost ×4
  • Unlocks: Cascade Reactorⁿ [a grid plant: ⟨Power Plant⟩ (tag); ⟨Remove [{Power Plant} {non-[Cascade Reactor]}] [in this city]⟩; 1125/6; requires a Factory in this city; +8 Production; ⟨[+15]% [Production] [in this city]⟩; requires Uranium — approaching fusion's density with fission's fuel]. The endgame energy of a fission-path civilisation.
  • Notes: W18 — Capstone B, rare (the fission road).

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