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Focus Areas · Design document §3

Available from: EL06 + EL03

Also reachable in this focus (dual-path; home focus in parentheses): Room Temperature Superconductor (EL12, from Electricity).

9 breakthroughs — CORE 3 · STANDARD 4 · UNCOMMON 1 · RARE 1 — Modern – Atomic

Builds on: Mechanics (2) · Chemistry (2) · Optics (2) · Electricity (3) · Quintessic Physics (3) · Quantum Physics (2)

Leads into: Farming (1) · Warfare (3) · Philosophy and the Arts (1) · Medicine (1) · Mechanics (1) · Computing (4) · Nuclear Physics (1) · Quintessic Physics (1) · Rocketry (2) · Aeronautics (2) · Energy Systems (1)

The numbers count prerequisite links between this focus and the other. How to read the tables.

Overview

ID Breakthrough Tier Era Prerequisites
EN01 Vacuum Tube CORE Modern EL03 + OP01 (Glassmaking)
EN02 Transistor CORE Atomic EN01 + QP01 (Wave-Particle Duality)
EN03 Integrated Circuit CORE Atomic (EN02 Transistor, or QM-E03 Resonant-State Computing) + MC10 (Precision Machining)
EN04 Radar STANDARD Modern EN01 + EL09 (Wireless)
EN06 Semiconductor Mastery STANDARD Atomic ((EN02 Transistor + CH11 Polymer) or QM-E03 Resonant-State Computing) + CH06 (Periodic Table — crystallography)
EN07 MEMS UNCOMMON Atomic EN03 + MC12 (Robotics)
EN09 Spintronics RARE Atomic EN06 + QP02 (Quantum Mechanics)
EN10 Miniaturization STANDARD Atomic (EN02 Transistor, or QM-E03 Resonant-State Computing) + EN03 + EN06 — cost ×2.5 in Elemental worlds
EN11 Radio STANDARD Modern EN01 + EL09 + OP02 (Lens Grinding)

Prerequisite map

flowchart LR
  n_EN01["EN01 Vacuum Tube"]:::CORE
  n_EN02["EN02 Transistor"]:::CORE
  n_EN03["EN03 Integrated Circuit"]:::CORE
  n_EN07["EN07 MEMS"]:::UNCOMMON
  n_EN10["EN10 Miniaturization"]:::STANDARD
  n_EN06["EN06 Semiconductor Mastery"]:::STANDARD
  n_EN09["EN09 Spintronics"]:::RARE
  n_EN04["EN04 Radar"]:::STANDARD
  n_EN11["EN11 Radio"]:::STANDARD
  n_EN01 --> n_EN02
  n_EN02 -.-> n_EN03
  n_EN01 --> n_EN04
  n_EN02 -.-> n_EN06
  n_EN03 --> n_EN07
  n_EN06 --> n_EN09
  n_EN03 --> n_EN10
  n_EN06 --> n_EN10
  n_EN02 -.-> n_EN10
  n_EN01 --> n_EN11
  classDef CORE fill:#dbeafe,stroke:#1d4ed8,color:#0b1b3b
  classDef STANDARD fill:#f1f5f9,stroke:#64748b,color:#0f172a
  classDef UNCOMMON fill:#dcfce7,stroke:#15803d,color:#052e16
  classDef RARE fill:#fef3c7,stroke:#b45309,color:#3b2005
  classDef UNIQUE fill:#fae8ff,stroke:#a21caf,color:#3b0a3f
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Prerequisites within this focus. Box colour is the tier (blue CORE, grey STANDARD, green UNCOMMON, amber RARE, purple UNIQUE); dotted arrows are alternatives (“or”); a line can pass behind another box, so follow it from its start. 9 of these 9 breakthroughs also need breakthroughs from other foci, which the overview above lists.

Breakthroughs

EN01 · Vacuum Tube

  • Tier: CORE · Era: Modern
  • Prerequisites: EL03 + OP01 (Glassmaking)
  • Unlocks: ⟨[+15]% Production when constructing [Air] units [in all cities]⟩ — valve radios and instruments in every cockpit. Prerequisite for Radar (EN04) and Radio (EN11, with television). Shared craft in every world, and named as in ours: a heated metal boils electric fire into the evacuated bulb and a charged grid steers it. (The crystal rectifier is likewise shared; in a Process world it passes flow along the generative cycle's arrow.)
  • Notes: Shared craft: a heated metal boils electric fire into the evacuated bulb and a charged grid steers it — amplification works in every world. (The crystal rectifier is likewise shared: a junction passes flow one way; in a Process world that way is the generative cycle's arrow.)
  • Leads to: PH10 Information Theory, EN02 Transistor, EN04 Radar, EN11 Radio, CP13 Analog Computing Mastery, QM-E03 Resonant-State Computing

EN02 · Transistor

EN03 · Integrated Circuit

EN04 · Radar

  • Tier: STANDARD · Era: Modern
  • Prerequisites: EN01 + EL09 (Wireless)
  • Unlocks: Anti-Aircraft Gun, Fighter, Bomber, Paratrooper (units — canonical Radar; Fighter and Bomber require Oil); Radar Stationⁿ [125/1; cityStrength +5].
  • Leads to: AE07 Stealth Technology

EN06 · Semiconductor Mastery

  • Tier: STANDARD · Era: Atomic
  • Prerequisites: ((EN02 Transistor + CH11 Polymer) or QM-E03 Resonant-State Computing) + CH06 (Periodic Table — crystallography)
  • Unlocks: Two faces, unequal — and that is the point. Atomic: Fabⁿ [500/3; requires a Microchip Foundry in this city; +4 Gold; requires Rare Earths; ⟨Remove [Neuromorphic Foundry] [in this city]⟩] — Moore's law begins, and belongs to silicon. Elemental: Resonant Crystal Worksⁿ [250/1; +2 Gold; requires Rare Earths] — a flawless switching crystal, but one that does not shrink: "computation in this world is slower to miniaturise than silicon" (Model I §7). In elemental worlds the breakthrough is Resonant Crystal Mastery — not a rename but a different craft: the crystal switches by resonance, not as a semiconductor, and it does not shrink.
  • Notes: Silicon or resonant crystal — the craft of growing a flawless switching substrate is the same craft.
  • Leads to: FA11 Vertical Farming, EN09 Spintronics, EN10 Miniaturization, CP09 Artificial General Intelligence, ES07 Solar Panel

EN07 · MEMS

  • Tier: UNCOMMON · Era: Atomic
  • Prerequisites: EN03 + MC12 (Robotics)
  • Unlocks: ⟨[-10]% maintenance cost for [All] buildings [in all cities]⟩ — buildings that sense themselves.

EN09 · Spintronics

  • Tier: RARE · Era: Atomic
  • Prerequisites: EN06 + QP02 (Quantum Mechanics)
  • Unlocks: ⟨[+2 Science] from all [Fab] buildings⟩; ⟨[+2 Science] from all [Research Lab] buildings⟩ — memory that needs no power. Atomic worlds only.

EN10 · Miniaturization

  • Tier: STANDARD · Era: Atomic
  • Prerequisites: (EN02 Transistor, or QM-E03 Resonant-State Computing) + EN03 + EN06 — cost ×2.5 in Elemental worlds
  • Unlocks: ⟨[+1 Happiness] [in all cities]⟩ (everyone carries a computer); ⟨[+25]% spy effectiveness [in all cities]⟩ (<when espionage is enabled>). Requires Rare Earths. Possible in every world, but a pocket-sized resonance computer is "slower to miniaturise than silicon" (Model I §7), so Elemental worlds pay two and a half times the Insight — the clearest use of the cost-multiplier lever. Prerequisite for Powered Armour (WA21), which therefore arrives late, not never, in Elemental worlds.
  • Leads to: WA21 Powered Armor, NP-F02 Micro-Fission Reactors, AE11 Electric Aviation

EN11 · Radio

  • Tier: STANDARD · Era: Modern
  • Prerequisites: EN01 + EL09 + OP02 (Lens Grinding)
  • Unlocks: Broadcast Tower; Eiffel Tower (world wonder); National Intelligence Agency (national wonder). The world in every home. ⟨[+2 Gold] from all [Broadcast Tower] buildings⟩ — advertising revenue; Sydney Opera House, CN Tower (world wonders); ⟨Resting point for Influence with City-States is increased by [10]⟩ — soft power, broadcast by sound and then by picture (Television, merged here in v3.103, with Mass Media merged into it in v3.100).
  • Notes: Relocated from the former Communications focus.
  • Leads to: RK16 Satellite Communications

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