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Mathematics

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Focus Areas · Design document §3

Available from: O05 (Celestial Mathematics) or SO01 (Counting) + SO04 (Writing)

20 breakthroughs — CORE 6 · STANDARD 11 · UNCOMMON 2 · UNIQUE 1 — Ancient – Space

Builds on: Observation (2) · Social Organization (2) · Philosophy and the Arts (3) · Computing (4)

Leads into: Observation (1) · Construction (4) · Warfare (2) · Philosophy and the Arts (3) · Trade (2) · Mechanics (3) · Thermodynamics (2) · Chemistry (1) · Optics (1) · Electricity (2) · Computing (6) · Nuclear Physics (1) · Quintessic Physics (4) · Quantum Physics (6) · Relativity & Cosmology (1) · Rocketry (1) · Aeronautics (2)

The numbers count prerequisite links between this focus and the other. How to read the tables.

Overview

ID Breakthrough Tier Era Prerequisites
MA01 Geometry CORE Ancient SO01 + O05
MA03 Basic Algebra CORE Classical MA01 (Geometry — place value)
MA05 Calculus CORE Early Modern MA03 + O06 (Natural Philosophy) + PH04 (Scientific Method — the new mechanics it was made for)
MA06 Probability Theory STANDARD Early Modern MA03 + SO11 (Banking — insurance and the merchant's risk)
MA07 Binary Mathematics CORE Early Modern MA01 (Geometry — place value) + PH01 (Formal Logic)
MA08 Non-Euclidean Geometry CORE Early Modern MA01 + MA05
MA09 Statistics STANDARD Modern MA06
MA11 Fractal Mathematics UNCOMMON Atomic MA05 + MA08 + CP01 (Programmable Computer — Mandelbrot's plots)
MA12 Mayan Vigesimal Mathematics UNIQUE Ancient MA01 (Geometry — place value) + Tropical/jungle biome
MA13 Topology CORE Modern MA08 + MA03 (Basic Algebra) + PH01 (Formal Logic)
MA14 Chaos Theory UNCOMMON Atomic MA05 + MA09 + CP01 (Computer)
MA15 Optimisation Theory STANDARD Space MA13 + MA09 + CP01 (Programmable Computer — linear programming ran on computers) — cost ×2.5
MA19 Higher-Dimensional Geometry STANDARD Space MA15 + MA13
MA16 Operations Research STANDARD Space MA15 — cost ×2.5
MA17 Lifecycle Engineering STANDARD Space MA15 — cost ×2.5
MA18 Logistics Optimisation STANDARD Space MA15 — cost ×2.5
MA22 Auction Theory STANDARD Space MA15 — cost ×2.5
MA23 Post-Quantum Cryptography STANDARD Space MA15 + MA07 — cost ×2.5
MA20 Computational Proof STANDARD Space MA15 + CP01 — cost ×2.5
MA21 Automated Mathematics STANDARD Space MA20 + MA19 — cost ×4

Prerequisite map

flowchart LR
  n_MA01["MA01 Geometry"]:::CORE
  n_MA03["MA03 Basic Algebra"]:::CORE
  n_MA05["MA05 Calculus"]:::CORE
  n_MA08["MA08 Non-Euclidean Geometry"]:::CORE
  n_MA11["MA11 Fractal Mathematics"]:::UNCOMMON
  n_MA13["MA13 Topology"]:::CORE
  n_MA15["MA15 Optimisation Theory"]:::STANDARD
  n_MA19["MA19 Higher-Dimensional Geometry"]:::STANDARD
  n_MA21["MA21 Automated Mathematics"]:::STANDARD
  n_MA16["MA16 Operations Research"]:::STANDARD
  n_MA17["MA17 Lifecycle Engineering"]:::STANDARD
  n_MA18["MA18 Logistics Optimisation"]:::STANDARD
  n_MA22["MA22 Auction Theory"]:::STANDARD
  n_MA23["MA23 Post-Quantum Cryptography"]:::STANDARD
  n_MA20["MA20 Computational Proof"]:::STANDARD
  n_MA14["MA14 Chaos Theory"]:::UNCOMMON
  n_MA06["MA06 Probability Theory"]:::STANDARD
  n_MA09["MA09 Statistics"]:::STANDARD
  n_MA07["MA07 Binary Mathematics"]:::CORE
  n_MA12["MA12 Mayan Vigesimal Mathematics"]:::UNIQUE
  n_MA01 --> n_MA03
  n_MA03 --> n_MA05
  n_MA03 --> n_MA06
  n_MA01 --> n_MA07
  n_MA01 --> n_MA08
  n_MA05 --> n_MA08
  n_MA06 --> n_MA09
  n_MA05 --> n_MA11
  n_MA08 --> n_MA11
  n_MA01 --> n_MA12
  n_MA08 --> n_MA13
  n_MA03 --> n_MA13
  n_MA05 --> n_MA14
  n_MA09 --> n_MA14
  n_MA13 --> n_MA15
  n_MA09 --> n_MA15
  n_MA15 --> n_MA19
  n_MA13 --> n_MA19
  n_MA15 --> n_MA16
  n_MA15 --> n_MA17
  n_MA15 --> n_MA18
  n_MA15 --> n_MA22
  n_MA15 --> n_MA23
  n_MA07 --> n_MA23
  n_MA15 --> n_MA20
  n_MA20 --> n_MA21
  n_MA19 --> n_MA21
  classDef CORE fill:#dbeafe,stroke:#1d4ed8,color:#0b1b3b
  classDef STANDARD fill:#f1f5f9,stroke:#64748b,color:#0f172a
  classDef UNCOMMON fill:#dcfce7,stroke:#15803d,color:#052e16
  classDef RARE fill:#fef3c7,stroke:#b45309,color:#3b2005
  classDef UNIQUE fill:#fae8ff,stroke:#a21caf,color:#3b0a3f
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Prerequisites within this focus. Box colour is the tier (blue CORE, grey STANDARD, green UNCOMMON, amber RARE, purple UNIQUE); dotted arrows are alternatives (“or”); a line can pass behind another box, so follow it from its start. 9 of these 20 breakthroughs also need breakthroughs from other foci, which the overview above lists.

Breakthroughs

MA01 · Geometry

MA03 · Basic Algebra

MA05 · Calculus

MA06 · Probability Theory

  • Tier: STANDARD · Era: Early Modern
  • Prerequisites: MA03 + SO11 (Banking — insurance and the merchant's risk)
  • Unlocks: ⟨[+1 Gold] from all [Bank] buildings⟩ — insurance priced by probability. ⟨[+10]% [Gold] [in all cities]⟩ — risk, priced and pooled (Insurance, merged here in v3.101).
  • Leads to: MA09 Statistics, TR10 Futures Market

MA07 · Binary Mathematics

MA08 · Non-Euclidean Geometry

MA09 · Statistics

MA11 · Fractal Mathematics

  • Tier: UNCOMMON · Era: Atomic
  • Prerequisites: MA05 + MA08 + CP01 (Programmable Computer — Mandelbrot's plots)
  • Unlocks: ⟨[+1 Science] from [Mine] tiles [in all cities]⟩ — terrain read as mathematics.

MA12 · Mayan Vigesimal Mathematics

  • Tier: UNIQUE · Era: Ancient
  • Prerequisites: MA01 (Geometry — place value) + Tropical/jungle biome
  • Unlocks: Long Count Observatoryⁿ [55/1; +2 Science, +1 Faith; +10% Insight to Observation]. Civ unique: ⟨[+1 Science] from [Jungle] tiles [in all cities]⟩ — the calendar is kept in the canopy.
  • Notes: Mesoamerican-inspired.

MA13 · Topology

MA14 · Chaos Theory

  • Tier: UNCOMMON · Era: Atomic
  • Prerequisites: MA05 + MA09 + CP01 (Computer)
  • Unlocks: ⟨[+5]% growth [in all cities]⟩ (long-range forecasting for the fields); ⟨[+10]% to Flank Attack bonuses⟩ (positioning solved).
  • Leads to: PH11 Systems Thinking

MA15 · Optimisation Theory

MA19 · Higher-Dimensional Geometry

  • Tier: STANDARD · Era: Space
  • Prerequisites: MA15 + MA13
  • Unlocks: ⟨[+10]% [Science] [in all cities]⟩.
  • Notes: W18 — Pool; Hyperspace engineering (both ontologies; the geometry of the strata in elemental worlds).
  • Leads to: MA21 Automated Mathematics

MA16 · Operations Research

  • Tier: STANDARD · Era: Space
  • Prerequisites: MA15 — cost ×2.5
  • Unlocks: ⟨[-25]% maintenance costs⟩ (unit upkeep; to confirm against Unciv).
  • Notes: W18 — Pool.

MA17 · Lifecycle Engineering

  • Tier: STANDARD · Era: Space
  • Prerequisites: MA15 — cost ×2.5
  • Unlocks: ⟨[-33]% Gold cost of upgrading⟩ — retrofits planned from the start.
  • Notes: W18 — Pool.

MA18 · Logistics Optimisation

  • Tier: STANDARD · Era: Space
  • Prerequisites: MA15 — cost ×2.5
  • Unlocks: ⟨[+1] Movement <for [Civilian] units>⟩.
  • Notes: W18 — Pool.

MA22 · Auction Theory

  • Tier: STANDARD · Era: Space
  • Prerequisites: MA15 — cost ×2.5
  • Unlocks: ⟨[Gold] cost of purchasing items in cities [-15]%⟩.
  • Notes: W18 — Pool.

MA23 · Post-Quantum Cryptography

  • Tier: STANDARD · Era: Space
  • Prerequisites: MA15 + MA07 — cost ×2.5
  • Unlocks: ⟨[+5]% [Gold] [in all cities]⟩ (secure finance); ⟨[-25]% enemy spy effectiveness [in all cities] <when espionage is enabled>⟩.
  • Notes: W18 — Pool.

MA20 · Computational Proof

  • Tier: STANDARD · Era: Space
  • Prerequisites: MA15 + CP01 — cost ×2.5
  • Unlocks: ⟨[-10]% Science cost of researching new Technologies⟩.
  • Notes: W18 — First step of capstone A.
  • Leads to: MA21 Automated Mathematics

MA21 · Automated Mathematics

  • Tier: STANDARD · Era: Space
  • Prerequisites: MA20 + MA19 — cost ×4
  • Unlocks: ⟨[-15]% Science cost of researching new Technologies⟩, ⟨[+10]% [Science] [in all cities]⟩.
  • Notes: W18 — Capstone A.

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