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Mathematics
Focus Areas · Design document §3
Available from: O05 (Celestial Mathematics) or SO01 (Counting) + SO04 (Writing)
20 breakthroughs — CORE 6 · STANDARD 11 · UNCOMMON 2 · UNIQUE 1 — Ancient – Space
Builds on: Observation (2) · Social Organization (2) · Philosophy and the Arts (3) · Computing (4)
Leads into: Observation (1) · Construction (4) · Warfare (2) · Philosophy and the Arts (3) · Trade (2) · Mechanics (3) · Thermodynamics (2) · Chemistry (1) · Optics (1) · Electricity (2) · Computing (6) · Nuclear Physics (1) · Quintessic Physics (4) · Quantum Physics (6) · Relativity & Cosmology (1) · Rocketry (1) · Aeronautics (2)
The numbers count prerequisite links between this focus and the other. How to read the tables.
| ID | Breakthrough | Tier | Era | Prerequisites |
|---|---|---|---|---|
| MA01 | Geometry | CORE | Ancient | SO01 + O05 |
| MA03 | Basic Algebra | CORE | Classical | MA01 (Geometry — place value) |
| MA05 | Calculus | CORE | Early Modern | MA03 + O06 (Natural Philosophy) + PH04 (Scientific Method — the new mechanics it was made for) |
| MA06 | Probability Theory | STANDARD | Early Modern | MA03 + SO11 (Banking — insurance and the merchant's risk) |
| MA07 | Binary Mathematics | CORE | Early Modern | MA01 (Geometry — place value) + PH01 (Formal Logic) |
| MA08 | Non-Euclidean Geometry | CORE | Early Modern | MA01 + MA05 |
| MA09 | Statistics | STANDARD | Modern | MA06 |
| MA11 | Fractal Mathematics | UNCOMMON | Atomic | MA05 + MA08 + CP01 (Programmable Computer — Mandelbrot's plots) |
| MA12 | Mayan Vigesimal Mathematics | UNIQUE | Ancient | MA01 (Geometry — place value) + Tropical/jungle biome |
| MA13 | Topology | CORE | Modern | MA08 + MA03 (Basic Algebra) + PH01 (Formal Logic) |
| MA14 | Chaos Theory | UNCOMMON | Atomic | MA05 + MA09 + CP01 (Computer) |
| MA15 | Optimisation Theory | STANDARD | Space | MA13 + MA09 + CP01 (Programmable Computer — linear programming ran on computers) — cost ×2.5 |
| MA19 | Higher-Dimensional Geometry | STANDARD | Space | MA15 + MA13 |
| MA16 | Operations Research | STANDARD | Space | MA15 — cost ×2.5 |
| MA17 | Lifecycle Engineering | STANDARD | Space | MA15 — cost ×2.5 |
| MA18 | Logistics Optimisation | STANDARD | Space | MA15 — cost ×2.5 |
| MA22 | Auction Theory | STANDARD | Space | MA15 — cost ×2.5 |
| MA23 | Post-Quantum Cryptography | STANDARD | Space | MA15 + MA07 — cost ×2.5 |
| MA20 | Computational Proof | STANDARD | Space | MA15 + CP01 — cost ×2.5 |
| MA21 | Automated Mathematics | STANDARD | Space | MA20 + MA19 — cost ×4 |
flowchart LR
n_MA01["MA01 Geometry"]:::CORE
n_MA03["MA03 Basic Algebra"]:::CORE
n_MA05["MA05 Calculus"]:::CORE
n_MA08["MA08 Non-Euclidean Geometry"]:::CORE
n_MA11["MA11 Fractal Mathematics"]:::UNCOMMON
n_MA13["MA13 Topology"]:::CORE
n_MA15["MA15 Optimisation Theory"]:::STANDARD
n_MA19["MA19 Higher-Dimensional Geometry"]:::STANDARD
n_MA21["MA21 Automated Mathematics"]:::STANDARD
n_MA16["MA16 Operations Research"]:::STANDARD
n_MA17["MA17 Lifecycle Engineering"]:::STANDARD
n_MA18["MA18 Logistics Optimisation"]:::STANDARD
n_MA22["MA22 Auction Theory"]:::STANDARD
n_MA23["MA23 Post-Quantum Cryptography"]:::STANDARD
n_MA20["MA20 Computational Proof"]:::STANDARD
n_MA14["MA14 Chaos Theory"]:::UNCOMMON
n_MA06["MA06 Probability Theory"]:::STANDARD
n_MA09["MA09 Statistics"]:::STANDARD
n_MA07["MA07 Binary Mathematics"]:::CORE
n_MA12["MA12 Mayan Vigesimal Mathematics"]:::UNIQUE
n_MA01 --> n_MA03
n_MA03 --> n_MA05
n_MA03 --> n_MA06
n_MA01 --> n_MA07
n_MA01 --> n_MA08
n_MA05 --> n_MA08
n_MA06 --> n_MA09
n_MA05 --> n_MA11
n_MA08 --> n_MA11
n_MA01 --> n_MA12
n_MA08 --> n_MA13
n_MA03 --> n_MA13
n_MA05 --> n_MA14
n_MA09 --> n_MA14
n_MA13 --> n_MA15
n_MA09 --> n_MA15
n_MA15 --> n_MA19
n_MA13 --> n_MA19
n_MA15 --> n_MA16
n_MA15 --> n_MA17
n_MA15 --> n_MA18
n_MA15 --> n_MA22
n_MA15 --> n_MA23
n_MA07 --> n_MA23
n_MA15 --> n_MA20
n_MA20 --> n_MA21
n_MA19 --> n_MA21
classDef CORE fill:#dbeafe,stroke:#1d4ed8,color:#0b1b3b
classDef STANDARD fill:#f1f5f9,stroke:#64748b,color:#0f172a
classDef UNCOMMON fill:#dcfce7,stroke:#15803d,color:#052e16
classDef RARE fill:#fef3c7,stroke:#b45309,color:#3b2005
classDef UNIQUE fill:#fae8ff,stroke:#a21caf,color:#3b0a3f
Prerequisites within this focus. Box colour is the tier (blue CORE, grey STANDARD, green UNCOMMON, amber RARE, purple UNIQUE); dotted arrows are alternatives (“or”); a line can pass behind another box, so follow it from its start. 9 of these 20 breakthroughs also need breakthroughs from other foci, which the overview above lists.
- Tier: CORE · Era: Ancient
- Prerequisites: SO01 + O05
- Unlocks: ⟨[-25]% construction time for [All] improvements⟩ — surveyed land is improved faster. Prerequisite for the Arch (CO03) and Mechanics. ⟨[+1 Gold] from all [Market] buildings⟩ — place value keeps the market's accounts: arithmetic and geometry together, as in Babylon and Alexandria (Zero and Place Value, merged here in v3.102).
- Leads to: CO03 Arch Construction, CO20 Earthquake Mastery, WA11 Trebuchet, MA03 Basic Algebra, MA07 Binary Mathematics, MA08 Non-Euclidean Geometry, MA12 Mayan Vigesimal Mathematics, MC03 Gearing, OP02 Lens Grinding, AE07 Stealth Technology
- Tier: CORE · Era: Classical
- Prerequisites: MA01 (Geometry — place value)
- Unlocks: ⟨[+5]% Production when constructing [All] buildings [in all cities]⟩ — engineering by calculation. ⟨[+10]% Strength <for [Siege] units>⟩ (artillery by angle); ⟨[+1 Culture] from all [World Wonder] buildings⟩ (proportion in stone) — algebra and trigonometry, the mathematics of Alexandria and Baghdad (Trigonometry, merged here in v3.105).
- Leads to: CO06 Flying Buttress, CO13 Geodesic Structures, MA05 Calculus, MA06 Probability Theory, MA13 Topology, TH10 Mechanical Equivalent of Heat, CH06 Periodic Table, AE03 Heavier-Than-Air Flight
- Tier: CORE · Era: Early Modern
- Prerequisites: MA03 + O06 (Natural Philosophy) + PH04 (Scientific Method — the new mechanics it was made for)
- Unlocks: Unlocks Mechanics focus (advanced); ⟨[+1] Range <for [Siege] units>⟩ (trajectories solved); +15% Insight to the physical foci.
- Leads to: O15 Mechanical Weather Predictor, WA19 Railgun Concept, MA08 Non-Euclidean Geometry, MA11 Fractal Mathematics, MA14 Chaos Theory, TH05 Carnot Efficiency, EL03 Electromagnetism, EL09 Wireless Transmission, CP13 Analog Computing Mastery, NP02 Atomic Model, QM-E01 Fundamental Matter Theory, QP02 Quantum Mechanics Formalism, RK04 Orbital Mechanics
- Tier: STANDARD · Era: Early Modern
- Prerequisites: MA03 + SO11 (Banking — insurance and the merchant's risk)
- Unlocks: ⟨[+1 Gold] from all [Bank] buildings⟩ — insurance priced by probability. ⟨[+10]% [Gold] [in all cities]⟩ — risk, priced and pooled (Insurance, merged here in v3.101).
- Leads to: MA09 Statistics, TR10 Futures Market
- Tier: CORE · Era: Early Modern
- Prerequisites: MA01 (Geometry — place value) + PH01 (Formal Logic)
-
Unlocks: Cipher Officeⁿ [60/0; ⟨[+25]% spy effectiveness [in this city]⟩ (
<when espionage is enabled>)]. Prerequisite for Computing. - Leads to: MA23 Post-Quantum Cryptography, PH10 Information Theory, MC14 Babbage Mechanical Computer, MC18 Clockwork Analytical Engine, CP01 Programmable Computer
- Tier: CORE · Era: Early Modern
- Prerequisites: MA01 + MA05
- Unlocks: ⟨[+10]% [Gold] from Trade Routes⟩ — accurate maps, shortest paths. Prerequisite for Relativity.
- Leads to: MA11 Fractal Mathematics, MA13 Topology, QM-E04 Unified Field Theory (Elemental), QP10 Loop Quantum Gravity, RC01 Relativity
- Tier: STANDARD · Era: Modern
- Prerequisites: MA06
- Unlocks: ⟨[+5]% [Production] [in all cities]⟩ — quality control.
- Leads to: MA14 Chaos Theory, MA15 Optimisation Theory, PH11 Systems Thinking, TR10 Futures Market, CP07 Artificial Intelligence (Narrow), CP08 Machine Learning, CP14 Perceptron Machines
- Tier: UNCOMMON · Era: Atomic
- Prerequisites: MA05 + MA08 + CP01 (Programmable Computer — Mandelbrot's plots)
- Unlocks: ⟨[+1 Science] from [Mine] tiles [in all cities]⟩ — terrain read as mathematics.
- Tier: UNIQUE · Era: Ancient
- Prerequisites: MA01 (Geometry — place value) + Tropical/jungle biome
- Unlocks: Long Count Observatoryⁿ [55/1; +2 Science, +1 Faith; +10% Insight to Observation]. Civ unique: ⟨[+1 Science] from [Jungle] tiles [in all cities]⟩ — the calendar is kept in the canopy.
- Notes: Mesoamerican-inspired.
- Tier: CORE · Era: Modern
- Prerequisites: MA08 + MA03 (Basic Algebra) + PH01 (Formal Logic)
- Unlocks: ⟨[+1 Gold, +1 Production] from each Trade Route⟩ — the network optimised. ⟨[-10]% maintenance cost for [All] buildings [in all cities]⟩ — administration by set and rule: Cantor and Poincaré, the new mathematics of the same decades (Set Theory / Formal Logic, merged here in v3.103).
- Leads to: MA15 Optimisation Theory, MA19 Higher-Dimensional Geometry, CP06 Cryptography, QM-E12 Higher Strata Theory, QM-E27 Plenum Gravitation, QP02 Quantum Mechanics Formalism, QP05 Quantum Field Theory, QP09 String Theory Validation, QP13 Hidden Variable Discovery
- Tier: UNCOMMON · Era: Atomic
- Prerequisites: MA05 + MA09 + CP01 (Computer)
- Unlocks: ⟨[+5]% growth [in all cities]⟩ (long-range forecasting for the fields); ⟨[+10]% to Flank Attack bonuses⟩ (positioning solved).
- Leads to: PH11 Systems Thinking
- Tier: STANDARD · Era: Space
- Prerequisites: MA13 + MA09 + CP01 (Programmable Computer — linear programming ran on computers) — cost ×2.5
- Unlocks: ⟨[-15]% maintenance cost for [All] buildings [in all cities]⟩, on top of MA13's −10%.
- Notes: W18 — Entry: opens the pool.
- Leads to: MA19 Higher-Dimensional Geometry, MA16 Operations Research, MA17 Lifecycle Engineering, MA18 Logistics Optimisation, MA22 Auction Theory, MA23 Post-Quantum Cryptography, MA20 Computational Proof
- Tier: STANDARD · Era: Space
- Prerequisites: MA15 + MA13
- Unlocks: ⟨[+10]% [Science] [in all cities]⟩.
- Notes: W18 — Pool; Hyperspace engineering (both ontologies; the geometry of the strata in elemental worlds).
- Leads to: MA21 Automated Mathematics
- Tier: STANDARD · Era: Space
- Prerequisites: MA15 — cost ×2.5
- Unlocks: ⟨[-25]% maintenance costs⟩ (unit upkeep; to confirm against Unciv).
- Notes: W18 — Pool.
- Tier: STANDARD · Era: Space
- Prerequisites: MA15 — cost ×2.5
- Unlocks: ⟨[-33]% Gold cost of upgrading⟩ — retrofits planned from the start.
- Notes: W18 — Pool.
- Tier: STANDARD · Era: Space
- Prerequisites: MA15 — cost ×2.5
- Unlocks: ⟨[+1] Movement <for [Civilian] units>⟩.
- Notes: W18 — Pool.
- Tier: STANDARD · Era: Space
- Prerequisites: MA15 — cost ×2.5
- Unlocks: ⟨[Gold] cost of purchasing items in cities [-15]%⟩.
- Notes: W18 — Pool.
- Tier: STANDARD · Era: Space
- Prerequisites: MA15 + MA07 — cost ×2.5
- Unlocks: ⟨[+5]% [Gold] [in all cities]⟩ (secure finance); ⟨[-25]% enemy spy effectiveness [in all cities] <when espionage is enabled>⟩.
- Notes: W18 — Pool.
- Tier: STANDARD · Era: Space
- Prerequisites: MA15 + CP01 — cost ×2.5
- Unlocks: ⟨[-10]% Science cost of researching new Technologies⟩.
- Notes: W18 — First step of capstone A.
- Leads to: MA21 Automated Mathematics
Generated from design/tech_tree.md (v3.125) — edit the document, not the wiki. Home · Breakthrough index · Changelog
Rules
- Discovery Mechanics
- Breakthrough Tiers
- Competing Solutions
- Knowledge Diffusion
- Environmental Modifiers
- Discovery States
- Grand Endeavours
- Eras
- From the start: Fire · Foraging · Stonework · Observation · Social Organization · Seafaring
- Opening in the Primitive era: Farming · Animal Husbandry · Mining · Metallurgy · Warfare · Philosophy and the Arts · Textiles & Materials · Water Management
- Opening in the Ancient era: Construction · Mathematics · Medicine · Trade · Mechanics · Chemistry · Optics
- Opening in the Classical era: Energy Systems
- Opening in the Medieval era: Electricity
- Opening in the Early Modern era: Thermodynamics · Quintessic Physics · Relativity & Cosmology
- Opening in the Modern era: Electronics · Nuclear Physics · Quantum Physics · Rocketry · Materials Science · Genetics · Aeronautics
- Opening in the Atomic era: Computing · Space Engineering
Endgame and worlds
- FTL Endgame
- FTL in Elemental Worlds
- Victories
- World Truths
- Foundational Questions
- Worked Example Worlds
- Game Balance Rules
Reference