Repository navigation
Focus Areas
github-actions[bot] edited this page Oct 15, 2026
·
7 revisions
Design document §3
Research is directed at focus areas rather than at technologies; each breakthrough below belongs to one home focus, and some can also be found through another (dual paths). Five foci are open from the start; each of the others opens with a breakthrough.
| Focus | Available from | Breakthroughs | CORE | STANDARD | UNCOMMON | RARE | UNIQUE | Eras |
|---|---|---|---|---|---|---|---|---|
| 🔥 Fire | Game Start | 12 | 5 | 2 | 2 | 1 | 2 | Primitive – Medieval |
| 🌿 Foraging | Game Start | 13 | 4 | 1 | 3 | 1 | 4 | Primitive – Classical |
| ⛏️ Stonework | Game Start | 10 | 3 | 1 | 3 | 1 | 2 | Primitive – Ancient |
| 🔭 Observation | Game Start | 13 | 5 | 5 | 1 | 1 | 1 | Primitive – Early Modern |
| 👥 Social Organization | Game Start | 13 | 7 | 3 | 1 | 2 | Primitive – Early Modern | |
| 🌾 Farming | G02 (Seed Saving) | 12 | 1 | 3 | 4 | 4 | Primitive – Space | |
| 🐎 Animal Husbandry | O03 (Animal Behavior Study) | 12 | 2 | 3 | 3 | 4 | Primitive – Medieval | |
| ⛰️ Mining | S04 (Ore Identification) | 9 | 5 | 3 | 1 | Ancient – Space | ||
| ⚒️ Metallurgy | F04 (Smelting Discovery) | 15 | 8 | 2 | 2 | 1 | 2 | Primitive – Atomic |
| 🏗️ Construction | S03 (Quarrying) | 22 | 6 | 6 | 3 | 2 | 5 | Primitive – Space |
| ⚓ Seafaring | Coastal or River location, or S03 (Quarrying) + O01 (Star Observation) for inland civs | 18 | 5 | 8 | 1 | 4 | Primitive – Atomic | |
| ⚔️ Warfare | SO03 (Tribal Law) + S01 (Tool Knapping), or any military conflict event | 26 | 6 | 10 | 2 | 4 | 4 | Primitive – Atomic |
| 📐 Mathematics | O05 (Celestial Mathematics) or SO01 (Counting) + SO04 (Writing) | 20 | 6 | 11 | 2 | 1 | Ancient – Space | |
| 🎭 Philosophy and the Arts | SO02 (Storytelling) + SO03 (Tribal Law) | 19 | 5 | 7 | 2 | 5 | Primitive – Atomic | |
| 💊 Medicine | G03 (Herbal Medicine) + SO04 (Writing) | 22 | 3 | 12 | 3 | 2 | 2 | Ancient – Space |
| 💰 Trade | SO04 (Writing) or SO09 (Quipu) | 14 | 1 | 6 | 2 | 1 | 4 | Primitive – Space |
| 🧵 Textiles & Materials | AH02 (Herd Animals — wool/leather) or G01 (Plant fibers) | 8 | 3 | 2 | 3 | Primitive – Atomic | ||
| 💧 Water Management | FA01 (Irrigation) | 11 | 3 | 2 | 2 | 4 | Ancient – Atomic | |
| ⚙️ Mechanics | MA01 (Geometry) + S03 (Quarrying) | 18 | 9 | 5 | 4 | Primitive – Atomic | ||
| 🌡️ Thermodynamics | MC08 (Steam Engine) or MC07 (Hero's Aeolipile) | 19 | 3 | 16 | Classical – Space | |||
| 🧪 Chemistry | ME01 (Copper Working) + O06 (Natural Philosophy), or F03 (Charcoal) + ME04 (Iron Smelting) | 23 | 9 | 11 | 2 | 1 | Classical – Modern | |
| 🔍 Optics | OP01 (Glassmaking) + MA01 (Geometry) | 7 | 5 | 1 | 1 | Ancient – Atomic | ||
| ⚡ Electricity | O06 (Natural Philosophy) + CH04 (Distillation — acids) | 11 | 4 | 4 | 1 | 2 | Classical – Atomic | |
| 💻 Electronics | EL06 + EL03 | 9 | 3 | 4 | 1 | 1 | Modern – Atomic | |
| 🖥️ Computing | EN02 + MA07, or MC14 (Babbage — rare early access), or QM-E03 (Resonance/Cycle-Logic Computing — the elemental-world route, no semiconductor required) | 19 | 2 | 14 | 1 | 2 | Modern – Space | |
| ☢️ Nuclear Physics | CH06 + MA05 (Corpuscular/atomic worlds only — in Elemental worlds this focus never coheres; see Quintessic Physics for the niche equivalent) | 20 | 3 | 13 | 1 | 3 | Modern – Space | |
| ✦ Quintessic Physics | CH19 (Substance-Elemental or Process-Elemental validated) + MA05 — the elemental-world niche equivalent of Nuclear Physics | 24 | 8 | 13 | 1 | 2 | Modern – Space | |
| 🔬 Quantum Physics | NP02 + MA08 (Corpuscular/atomic worlds only — see Quintessic Physics for the elemental equivalent) | 14 | 6 | 7 | 1 | Modern – Space | ||
| 🌌 Relativity & Cosmology | MA08 + EL03 | 10 | 1 | 9 | Modern – Space | |||
| 🚀 Rocketry | CH13 (Rocket Propellant) | 16 | 4 | 6 | 4 | 2 | Modern – Space | |
| 🔬 Materials Science | CH11 (Polymer Science) + ME12 (Bessemer) | 13 | 2 | 8 | 2 | 1 | Atomic – Space | |
| 🧬 Genetics | MD05 (Germ Theory) + CH07 (Organic Chemistry) | 13 | 9 | 3 | 1 | Modern – Space | ||
| MC09, or AE01 (Hot Air Balloon) | 20 | 1 | 14 | 4 | 1 | Early Modern – Space | ||
| 🛰️ Space Engineering | RK03 (Multi-Stage Rocket) + MS01 (Composite Materials) | 10 | 8 | 2 | Atomic – Space | |||
| ⚡ Energy Systems | WM01 (Canal) + MC03 (Gearing), or TH01 (Laws of Thermodynamics) + EL03 (Electromagnetism) | 22 | 1 | 15 | 4 | 2 | Modern – Space |
flowchart LR
f_Fire["🔥 Fire"]
f_Foraging["🌿 Foraging"]
f_Stonework["⛏️ Stonework"]
f_Observation["🔭 Observation"]
f_Social_Organization["👥 Social Organization"]
f_Farming["🌾 Farming"]
f_Animal_Husbandry["🐎 Animal Husbandry"]
f_Mining["⛰️ Mining"]
f_Metallurgy["⚒️ Metallurgy"]
f_Construction["🏗️ Construction"]
f_Seafaring["⚓ Seafaring"]
f_Warfare["⚔️ Warfare"]
f_Mathematics["📐 Mathematics"]
f_Philosophy_and_the_Arts["🎭 Philosophy and the Arts"]
f_Medicine["💊 Medicine"]
f_Trade["💰 Trade"]
f_Textiles_and_Materials["🧵 Textiles #38; Materials"]
f_Water_Management["💧 Water Management"]
f_Mechanics["⚙️ Mechanics"]
f_Thermodynamics["🌡️ Thermodynamics"]
f_Chemistry["🧪 Chemistry"]
f_Optics["🔍 Optics"]
f_Electricity["⚡ Electricity"]
f_Electronics["💻 Electronics"]
f_Computing["🖥️ Computing"]
f_Nuclear_Physics["☢️ Nuclear Physics"]
f_Quintessic_Physics["✦ Quintessic Physics"]
f_Quantum_Physics["🔬 Quantum Physics"]
f_Relativity_and_Cosmology["🌌 Relativity #38; Cosmology"]
f_Rocketry["🚀 Rocketry"]
f_Materials_Science["🔬 Materials Science"]
f_Genetics["🧬 Genetics"]
f_Aeronautics["✈️ Aeronautics"]
f_Space_Engineering["🛰️ Space Engineering"]
f_Energy_Systems["⚡ Energy Systems"]
f_Foraging -->|G02| f_Farming
f_Observation -->|O03| f_Animal_Husbandry
f_Stonework -->|S04| f_Mining
f_Fire -->|F04| f_Metallurgy
f_Stonework -->|S03| f_Construction
f_Stonework -.->|S03| f_Seafaring
f_Observation -.->|O01| f_Seafaring
f_Social_Organization -.->|SO03| f_Warfare
f_Stonework -.->|S01| f_Warfare
f_Observation -.->|O05| f_Mathematics
f_Social_Organization -.->|SO01, SO04| f_Mathematics
f_Social_Organization -->|SO02, SO03| f_Philosophy_and_the_Arts
f_Foraging -->|G03| f_Medicine
f_Social_Organization -->|SO04| f_Medicine
f_Social_Organization -.->|SO04, SO09| f_Trade
f_Animal_Husbandry -.->|AH02| f_Textiles_and_Materials
f_Foraging -.->|G01| f_Textiles_and_Materials
f_Farming -->|FA01| f_Water_Management
f_Mathematics -->|MA01| f_Mechanics
f_Stonework -->|S03| f_Mechanics
f_Mechanics -.->|MC08, MC07| f_Thermodynamics
f_Metallurgy -.->|ME01, ME04| f_Chemistry
f_Observation -.->|O06| f_Chemistry
f_Fire -.->|F03| f_Chemistry
f_Optics -->|OP01| f_Optics
f_Mathematics -->|MA01| f_Optics
f_Observation -->|O06| f_Electricity
f_Chemistry -->|CH04| f_Electricity
f_Electricity -->|EL06, EL03| f_Electronics
f_Electronics -.->|EN02| f_Computing
f_Mathematics -.->|MA07| f_Computing
f_Mechanics -.->|MC14| f_Computing
f_Quintessic_Physics -.->|QM-E03| f_Computing
f_Chemistry -->|CH06| f_Nuclear_Physics
f_Mathematics -->|MA05| f_Nuclear_Physics
f_Chemistry -->|CH19| f_Quintessic_Physics
f_Mathematics -->|MA05| f_Quintessic_Physics
f_Nuclear_Physics -->|NP02| f_Quantum_Physics
f_Mathematics -->|MA08| f_Quantum_Physics
f_Mathematics -->|MA08| f_Relativity_and_Cosmology
f_Electricity -->|EL03| f_Relativity_and_Cosmology
f_Chemistry -->|CH13| f_Rocketry
f_Chemistry -->|CH11| f_Materials_Science
f_Metallurgy -->|ME12| f_Materials_Science
f_Medicine -->|MD05| f_Genetics
f_Chemistry -->|CH07| f_Genetics
f_Mechanics -.->|MC09| f_Aeronautics
f_Aeronautics -.->|AE01| f_Aeronautics
f_Rocketry -->|RK03| f_Space_Engineering
f_Materials_Science -->|MS01| f_Space_Engineering
f_Water_Management -.->|WM01| f_Energy_Systems
f_Mechanics -.->|MC03| f_Energy_Systems
f_Thermodynamics -.->|TH01| f_Energy_Systems
f_Electricity -.->|EL03| f_Energy_Systems
An arrow is labelled with the breakthroughs that open the focus; dotted arrows are one of several ways in. Seafaring is also open from the start to coastal and river civilisations, and Warfare to any civilisation drawn into conflict.
Generated from design/tech_tree.md (v3.125) — edit the document, not the wiki. Home · Breakthrough index · Changelog
Rules
- Discovery Mechanics
- Breakthrough Tiers
- Competing Solutions
- Knowledge Diffusion
- Environmental Modifiers
- Discovery States
- Grand Endeavours
- Eras
- From the start: Fire · Foraging · Stonework · Observation · Social Organization · Seafaring
- Opening in the Primitive era: Farming · Animal Husbandry · Mining · Metallurgy · Warfare · Philosophy and the Arts · Textiles & Materials · Water Management
- Opening in the Ancient era: Construction · Mathematics · Medicine · Trade · Mechanics · Chemistry · Optics
- Opening in the Classical era: Energy Systems
- Opening in the Medieval era: Electricity
- Opening in the Early Modern era: Thermodynamics · Quintessic Physics · Relativity & Cosmology
- Opening in the Modern era: Electronics · Nuclear Physics · Quantum Physics · Rocketry · Materials Science · Genetics · Aeronautics
- Opening in the Atomic era: Computing · Space Engineering
Endgame and worlds
- FTL Endgame
- FTL in Elemental Worlds
- Victories
- World Truths
- Foundational Questions
- Worked Example Worlds
- Game Balance Rules
Reference