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MAME 0.119
Georg edited this page Sep 24, 2007
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1 revision
MAME 0.119 was released on 13 September 2007.
The known contributors for this version are, in alphabetical order:
The known contributions for this version are, in the order specified in the whatsnew:
- David Haywood and Tomasz Slanina improved graphics and cleaned up the driver for srmp6.
- Ernesto Corvi fixed a bug in model 2 polygon clipping.
- stephh fixed input ports so that shadfrcj doesn't skip straight to the end sequence.
- Aaron Giles fixed recent changes to the MB86233 core that broke Virtua Racing.
- Aaron Giles added intelligence around the UPDATE_HAS_NOT_CHANGED flag, which is returned from VIDEO_UPDATE. If all screens in the game return UPDATE_HAS_NOT_CHANGED, then that frame is effectively skipped (up to 3 frames in a row) in terms of throttling. This allows games that render every other frame to not throttle during their "off frames". Updated the midvunit driver to return UPDATE_HAS_NOT_CHANGED. You should see an improvement in framerate with throttling enabled for these games. Note that this only kicks in if frameskip is set to 0.
New clones added
- Turpin (bootleg on Scramble hardware)
- Operation Wolf (World, set 2)
- Star Force (encrypted, bootleg)
- Galaxian (bootleg)
- Crazy Kong (bootleg on Galaxian hardware, set 2)
- Vandyke (bootleg with PIC16c57)