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MAME 0.71u1

Georg edited this page May 10, 2007 · 1 revision

Table of Contents

Release Date

MAME 0.71u1 was released on 8 July 2003.

Contributors

The known contributors for this version are, in alphabetical order:

Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • smf cleaned up and fixed filenames in Namco System 11 driver
  • Pierpaolo Prazzoli added cocktail Mode to mole attack
  • Stefan Jokisch fixed MAME not looking in parent directory for hard drive images
  • Curt Coder converted drivers to use tilemaps
  • David Haywood improved the Genesis Emulation a bit in preparation for MegaTech / MegaPlay, sound code based on MESS
  • Acho A. Tang improved the GI Joe driver
    • - added tilemap_get_transparency_data() for transparency cache manipulation
    • added preliminary K056832 tilemap<->linemap switching and tileline code
    • updated video settings, memory map and irq handler
    • added object blitter
    • completed K054157 to K056832 migration
    • added ground scroll emulation
    • fixed sprite and BG priority
    • improved shadows and layer alignment
  • Acho A. Tang improved Run and Gun, making it playable (single screen game only)
    • mem maps, device settings, component communications, I/O's, sound...etc.
    • general clean-up, clipping, alignment
    • missing sprites and priority
  • David Haywood added the missing rowselect effect to toaplan2 driver (bbakraid, batrider)
  • Bryan McPhail and Brad Oliver contributed compiler fixes

Game Support

New Games supported or promoted from GAME_NOT_WORKING status

New clones added Category:Releases 2003

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