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MAME 0.86u1
Georg edited this page May 8, 2007
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1 revision
MAME 0.86u1 was released on 27 August 2004.
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- B.S.Ruggeri
- Brian Troha
- Chris Hardy
- David Haywood
- Phil Stroffolino
- Pierpaolo Prazzoli
- R. Belmont
- Tomasz Slanina
The known contributions for this version are, in the order specified in the whatsnew:
-
R. Belmont fixed the M37710 by adding the following opcodes:
- ROR B
- LDB direct indexed
- MPY stack relative
- DIV direct
-
Lawrence Gold contributed misc patches
- Substituted isnan() for inunordered(), which is only available in C99.
- Fixed a few C89 warnings about an extra comma at the end of enums.
- Updated the expat code to 1.95.8, which is the latest release.
-
Phil Stroffolino made Namco System 22 improvements
- input ports mapped for most games
- DSP communications RAM latch mode hooked up; fixes graphics for many titles
- texture banking for old hardware hooked up
- patches to tms32025 emulation (DSP math bugs)
- preliminary dynamic lighting for system22 (rarely actually used - see Prop Cycle turning score/time digits)
-
Pierpaolo Prazzoli and Chris Hardy improved the Imago driver:
- hooked up starfield and background tilemap, fixed colours
- still problems with the sprites
- R. Belmont fixed a endianness problem in h83002
- Aaron Giles added Sound to the Gaelco 3d driver
- Various contributors fixed some bugs that were in 0.86 Tube Panic, Namco S12, Zero Point etc.
- B.S.Ruggeri made some input fixes
New Games supported or promoted from GAME_NOT_WORKING status
- Drakton
- Various games on the System 22 driver