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MAME 0.88u1

Georg edited this page Dec 11, 2007 · 2 revisions

Table of Contents

Release Date

MAME 0.88u1 was released on 28 October 2004.

Contributors

The known contributors for this version are, in alphabetical order:

Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Phil Stroffolino updated the Namco drivers:
    • Fixes priority in the NB1 games.
    • POSIRQ support for Namco System 2 games no longer requires game-specific hacks.
    • Hack for Metal Hawk tile size is no longer needed.
    • Screen blanking (window) support added for System 2 hardware.
    • Sprite-tilemap orthogonality for System 2 rendering.
  • R. Belmont and Stephan Cecchinel fixed errors in atanr and logepr in the i960 core
  • Charles MacDonald and Nicola Salmoria made improvements to the FD1094 emulation, more sets now run (eswatu, fpoint, goldnaxc, cltchitr)
  • Pierpaolo Prazzoli fixed the scroll offset and rain priority in mwarr
  • Pierpaolo Prazzoli added EEprom support to Steel Force
  • Curt Coder contributed misc fixes:
    • 1943
      • Converted to use tilemaps
      • Cleaned up driver
      • Merged memory maps
      • Fixed inputs/dips based on manuals
      • Renamed 1943j to "1943: Midway Kaisen (Japan)"
      • Renamed 1943kai to "1943 Kai: Midway Kaisen (Japan)"
    • Gun.Smoke
      • Converted to use tilemaps
      • Cleaned up driver
      • Merged memory maps
      • Fixed inputs/dips based on manuals
      • Removed GUNSMOKE_HACK and fake dips
    • Blue Print
      • fixed clocks per schematic, sound pitch now higher
      • tilemap conversion
      • merged memory maps
      • fixed inputs/dips per manual
      • fixed rom names per schematic
      • clean up
      • correct 2H/4H clocks
    • Night Driver
      • removed gear/track display hack
      • merged memory map
      • fixed clock per schematic
      • added early revision roms info
      • fixed rom names per schematic
      • clean up
    • 1942
      • merged memory maps
      • fixed inputs/dips per manual
  • Shaun Stephenson confirmed the Libble Rabble Custom IO chip numbers
  • Angelo Salese improved jalmah.c : Further improved the first version protection.Now you can boot in urashima/mjzoomin/daireika,with wrong colors(data is extracted from MCU code) and wrong tilemap positioning(these games uses the RANGE register,which needs further investigation).

Game Support

New Games supported or promoted from GAME_NOT_WORKING status

New clones added New games marked as GAME_NOT_WORKING Category:Releases 2004

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