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MAME 0.82u1

Georg edited this page May 7, 2007 · 1 revision

Table of Contents

Release Date

MAME 0.82u1 was released on 13 May 2004.

Contributors

The known contributors for this version are, in alphabetical order:

Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • smf made the R3000 version of Area 51 parent set
  • Nathan Woods patched memory.c: Introduced memory_install_[read|write][8|16|32|64]_handler_mirror() calls, which install memory handlers that can mirror similar to the AM_MIRROR macro
  • Mariusz Wojcieszek updated the STV VDP-1:
    • converted VDP1 drawing (sprites) to use framebuffer
    • added sprite priorities (corrects shanhigw ingame and colmns97 title screen)
    • added color offset for sprites
    • improved sprites alpha blending (improves ejihon and shienryu intro)
    • added framebuffer interlace (fixes elandore character selection screen)
    • added color offset for bitmaps
    • added vertical scrolling for bitmaps (corrects shanhigw ingame)
    • The main result (visible to user) of these changes is that shanhigw is now playable without problems (apart from gfx glitches on title screen).
  • Angelo Salese updated the STV VDP-2: fixed a window mode bug
  • smf fixed a PSX sio bug
  • Juergen Buchmueller fixed Z80 RETN / RETI cycle counts
  • Pierpaolo Prazzoli fixed the sound and DIP switches in 1945kIII
  • Hau fixed sprite priorities in hyprduel.c
  • Hau fixed the tecmo16.c flipscreen

Game Support

New Games supported or promoted from GAME_NOT_WORKING status

New clones added

New games marked as GAME_NOT_WORKING Category:Releases 2004

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