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MAME 0.62

Georg edited this page May 11, 2007 · 1 revision

Table of Contents

Release Date

MAME 0.62 was released on 12 November 2002.

Contributors

The known contributors for this version are, in alphabetical order:

Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Barry Rodewald improved the raster effects in CPS2 games.
  • Aaron Giles fixed priorities in several Atari games.
  • Shiriru added sprite alpha blending to the Taito F3 games.
  • Ken Reneris improved the sound in Asteroids.
  • Olivier Galibert added sound to Bal Cube and Bang Bang Ball, and in the Psikyo games.
  • Manbow-J rewrote the sound support for the Seta games.
  • R. Belmont added sound to Blazing Tornado.
  • R. Belmont fixed sound in Battle Bakraid.
  • ElSemi fixed cracking and missing sounds in some neogeo games especially kof99 "how to play" loop and shocktro end of attract missing sound.
  • Aaron Giles added sound to Hard Drivin'.
  • John Wil added CusKey simulation for Namco games.
  • Paul Priest fixed keyboard LEDs being messed up on program exit.
  • Nicola Salmoria added TESTDRIVER's to the database used by -romident and -isknown.
  • Aaron Giles moved the screen rotation to the OS layer. The core no longer prerotates the bitmap.
  • R. Belmont added preliminary YMF278B emulation (missing FM support).
  • R. Belmont implemented the SH7604 internal timers, giving sound to Sol Divide and the Super Kaneko Nova System games.
  • Olivier Galibert added V70 CPU support.
  • Aaron Giles added DSP32 CPU emulation.
  • Aaron Giles added TMS32013 CPU emulation.

Game Support

New Games supported or promoted from GAME_NOT_WORKING status

New clones added Category:Releases 2002

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