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MAME 0.95u4

Georg edited this page May 7, 2007 · 4 revisions

Table of Contents

Release Date

MAME 0.95u4 was released on 21 April 2005.

Contributors

The known contributors for this version are, in alphabetical order:

Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Changes from Aaron Giles
    • removed CPU_16BIT_PORT hack; this means that all Z80 drivers must explicitly clamp their I/O space address space to 8-bits via ADDRESS_MAP_FLAGS(AMEF_ABITS(8))
    • removed CPU_AUDIO_CPU; it was no longer having any effect, and it was a poor substitution for documentation since it wasn't used consistently across all games
    • added 'emulator' target to the makefile to make it easier to build just mame.exe
    • removed obsolete targets from the main makefile
    • added Pentium-M optimization target to the makefile
  • Nicola Salmoria fixed gsword descriptions and added documentation on the 8741s.
  • Mamesick fixed C140 sound routing in the Namco games.
  • Mike Coates added proper sprite ROMs to G-Loc.
  • Philip Bennett, Tomasz Slanina, and David Haywood fixed game logic bug in mslider.
  • David Haywood added hack to v60 for srmp7, though this needs a real fix eventually.
  • Brian Troha fixed DIP switches in Survival Arts and Dyna Gear.
  • Raphael Nabet added several TMS9900 enhancements and variants from MESS.
  • Pierpaolo Prazzoli fixed backgrounds in Nitro Ball/Gun Ball.
  • Nicola Salmoria added preliminary decryption to Deco 102 games.
  • Brian Troha fixed DIP switches in Pocket Gal DX and Captain and the Advengers.
  • Nathan Woods added better protection against crashing in the debugger.

Game Support

New clones added

New games marked as GAME_NOT_WORKING Category:Releases 2005

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