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Combat and Tools
Thaumic Forever adds melee weapons, ranged artifacts, throwable combat items, destructive devices and advanced thaumaturgic tools.
The values below describe the current version of the mod and may change in future balance updates.
Damage values in the tables represent the total attack damage shown by Minecraft, including the player's base attack damage.
| Item | Damage | Attack Speed | Durability | Special ability |
|---|---|---|---|---|
| Primal Blade | 24 | 0.8 | Unbreakable | Powerful but slow endgame weapon. |
| Eternal Blade | 24 | 1.66 | Unbreakable | Sets targets on fire and can release an expanding flame wave. |
| Bone Blade | 3.5 | 2.2 | 131 | Deals additional damage to skeleton-type enemies. |
| Warp Blade | 8 + Warp bonus | 1 | 1561 | Gains additional damage from the wielder's total Warp. |
Normal attacks set the target on fire for 5 seconds.
Using the blade's special attack creates an expanding wave around the wielder.
| Property | Value |
|---|---|
| Starting radius | 2 blocks |
| Maximum radius | 5 blocks |
| Damage per pulse | 10 |
| Fire duration | 5 seconds |
| Cooldown | 45 seconds |
Creatures that remain inside the expanding area may be struck by multiple pulses.
The Bone Blade is a fast weapon designed for fighting skeleton-type enemies.
| Property | Value |
|---|---|
| Normal damage | 3.5 |
| Additional skeleton damage | 10 |
| Total damage against skeletons | 13.5 |
| Attack speed | 2.2 |
| Durability | 131 |
The skeleton bonus is applied as a separate damage instance.
The Warp Blade deals additional damage based on the wielder's combined temporary, normal and permanent Warp.
The current bonus formula is:
bonus damage = min(50, 0.397 × total Warp ^ 1.05)
| Property | Value |
|---|---|
| Base damage | 8 |
| Maximum Warp bonus | 50 |
| Maximum total damage | 58 |
| Attack speed | 1 |
| Durability | 1561 |
The current Warp amount and bonus damage are displayed in the item's tooltip.
All Primal tools have high mining power and do not lose durability.
| Item | Damage | Attack Speed | Mining Speed | Harvest Level | Durability |
|---|---|---|---|---|---|
| Primal Pickaxe | 12 | 1.2 | 14 | 10 | Unbreakable |
| Primal Axe | 18 | 0.8 | 14 | 10 | Unbreakable |
| Primal Shovel | 12 | 1.2 | 14 | 10 | Unbreakable |
| Item | Damage | Range or radius | Cooldown | Other statistics |
|---|---|---|---|---|
| Potion Gun | Depends on ammunition | 9-block, 90° cone | Continuous use | Stores 10,000 mB and 250 Vis. |
| Time Trap | No direct damage | 3-block radius | None | Stops or heavily slows creatures for 5 seconds. |
| Wind Charge | No direct damage | 4-block radius | None | Pushes entities and extinguishes fire. |
The Potion Gun sprays its stored potion or special liquid in a cone in front of the player.
| Property | Value |
|---|---|
| Spray range | 9 blocks |
| Full cone angle | 90° |
| Fluid capacity | 10,000 mB |
| Fluid added per potion | 1,000 mB |
| Fluid consumption | 100 mB per second |
| Maximum Vis charge | 250 |
| Vis consumption | 1 Vis per second |
| Passive recharge | 1 Vis per second while selected |
A fully loaded Potion Gun can spray continuously for approximately 100 seconds before its fluid tank becomes empty.
| Ammunition | Effect |
|---|---|
| Bottle of Taint | Adds 8 Flux per second and applies taint-related effects. |
| Bottle of Purifying Fluid | Removes 8 Flux per second, damages tainted creatures for 16 damage and cleanses tainted blocks. |
| Bottle of Vis | Restores 8 local Vis per second. |
| Lucidity Elixir | Applies its special effect to affected players. |
| Liquid Death | Deals 2–5 damage per pulse depending on distance from the user. |
Purifying Fluid can cleanse up to 12 tainted blocks during each pulse.
The Time Trap creates a temporary stopped-time field when its projectile hits something.
| Property | Value |
|---|---|
| Radius | 3 blocks |
| Duration | 100 ticks / 5 seconds |
| Stack size | 8 |
| Slowness amplifier | 100 |
| Mining Fatigue amplifier | 100 |
| Weakness amplifier | 100 |
The field fills available air blocks with temporary Time Stop blocks and heavily restricts creatures caught inside it.
The Wind Charge is a movement and crowd-control item rather than a damaging weapon.
| Property | Value |
|---|---|
| Effect radius | 4 blocks |
| Initial projectile speed | 1.25 blocks per tick |
| Push strength | 1.5 |
| Maximum upward boost | 1.0 |
| Fire-removal radius | 2 blocks |
| Stack size | 16 |
| Direct damage | 0 |
It pushes creatures, players and dropped items away from the impact point. It also extinguishes burning entities, removes nearby fire and resets the fall distance of affected players.
The Void Singularity is an endgame destructive block. Once placed, it automatically detonates after a short delay.
| Property | Value |
|---|---|
| Fuse | 2 seconds |
| Effect radius | 30 blocks |
| Damage | 115 |
| Damage type | True damage |
| Terrain damage | None |
Its damage bypasses armor, absorption and most protective effects. Every living creature inside the radius can be affected, including the player who placed it.
The detonation does not destroy surrounding blocks. Only the Void Singularity itself disappears.
The Void Singularity Minecart allows the Void Singularity to be transported and activated on rails.
It can only be placed on a rail and follows normal TNT minecart activation behavior. When it detonates, it produces the same Void Singularity effect:
| Property | Value |
|---|---|
| Effect radius | 30 blocks |
| Damage | 115 |
| Damage type | True damage |
| Terrain damage | None |
| Stack size | 1 |
The minecart is crafted by combining a regular Minecart with a Void Singularity.
| Item | Main statistics |
|---|---|
| Advanced Caster's Gauntlet | Reduces Vis consumption by 15% and focus activation cooldown by 5%. |
| Blank Max Focus | Default complexity capacity of 80. Registry ID: focus_4. |
| Blank Ultimate Focus | Default complexity capacity of 120. Registry ID: focus_5. |
| Primal Scribing Tools | Unbreakable and have an unlimited ink supply. |
| Large Scribe Tool | Has 800 uses. |
The capacities of Blank Max Focus and Blank Ultimate Focus can be changed in the configuration file.
| Construct | Health | Range | Other statistics |
|---|---|---|---|
| Arcane Turret | 50 | Depends on the installed focus | Automatically casts an installed focus at selected targets. |
| Decoy Mannequin | 30 | 24-block attraction radius | Attracts hostile creatures and has full knockback resistance. |
| Node Magnet | 15 | 32-block node-search radius | Pulls unstabilized nodes, releases Flux and may cause hostile Wisps to appear. |
The Arcane Turret consumes the Vis required by its installed focus from the local aura.