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Combat and Tools

KoTeuKa404 edited this page Jul 17, 2026 · 1 revision

Combat and Tools

Thaumic Forever adds melee weapons, ranged artifacts, throwable combat items, destructive devices and advanced thaumaturgic tools.

The values below describe the current version of the mod and may change in future balance updates.

Damage values in the tables represent the total attack damage shown by Minecraft, including the player's base attack damage.

Melee weapons

Item Damage Attack Speed Durability Special ability
Primal Blade 24 0.8 Unbreakable Powerful but slow endgame weapon.
Eternal Blade 24 1.66 Unbreakable Sets targets on fire and can release an expanding flame wave.
Bone Blade 3.5 2.2 131 Deals additional damage to skeleton-type enemies.
Warp Blade 8 + Warp bonus 1 1561 Gains additional damage from the wielder's total Warp.

Eternal Blade

Normal attacks set the target on fire for 5 seconds.

Using the blade's special attack creates an expanding wave around the wielder.

Property Value
Starting radius 2 blocks
Maximum radius 5 blocks
Damage per pulse 10
Fire duration 5 seconds
Cooldown 45 seconds

Creatures that remain inside the expanding area may be struck by multiple pulses.

Bone Blade

The Bone Blade is a fast weapon designed for fighting skeleton-type enemies.

Property Value
Normal damage 3.5
Additional skeleton damage 10
Total damage against skeletons 13.5
Attack speed 2.2
Durability 131

The skeleton bonus is applied as a separate damage instance.

Warp Blade

The Warp Blade deals additional damage based on the wielder's combined temporary, normal and permanent Warp.

The current bonus formula is:

bonus damage = min(50, 0.397 × total Warp ^ 1.05)

Property Value
Base damage 8
Maximum Warp bonus 50
Maximum total damage 58
Attack speed 1
Durability 1561

The current Warp amount and bonus damage are displayed in the item's tooltip.

Primal tools

All Primal tools have high mining power and do not lose durability.

Item Damage Attack Speed Mining Speed Harvest Level Durability
Primal Pickaxe 12 1.2 14 10 Unbreakable
Primal Axe 18 0.8 14 10 Unbreakable
Primal Shovel 12 1.2 14 10 Unbreakable

Ranged weapons and combat items

Item Damage Range or radius Cooldown Other statistics
Potion Gun Depends on ammunition 9-block, 90° cone Continuous use Stores 10,000 mB and 250 Vis.
Time Trap No direct damage 3-block radius None Stops or heavily slows creatures for 5 seconds.
Wind Charge No direct damage 4-block radius None Pushes entities and extinguishes fire.

Potion Gun

The Potion Gun sprays its stored potion or special liquid in a cone in front of the player.

Property Value
Spray range 9 blocks
Full cone angle 90°
Fluid capacity 10,000 mB
Fluid added per potion 1,000 mB
Fluid consumption 100 mB per second
Maximum Vis charge 250
Vis consumption 1 Vis per second
Passive recharge 1 Vis per second while selected

A fully loaded Potion Gun can spray continuously for approximately 100 seconds before its fluid tank becomes empty.

Special ammunition

Ammunition Effect
Bottle of Taint Adds 8 Flux per second and applies taint-related effects.
Bottle of Purifying Fluid Removes 8 Flux per second, damages tainted creatures for 16 damage and cleanses tainted blocks.
Bottle of Vis Restores 8 local Vis per second.
Lucidity Elixir Applies its special effect to affected players.
Liquid Death Deals 2–5 damage per pulse depending on distance from the user.

Purifying Fluid can cleanse up to 12 tainted blocks during each pulse.

Time Trap

The Time Trap creates a temporary stopped-time field when its projectile hits something.

Property Value
Radius 3 blocks
Duration 100 ticks / 5 seconds
Stack size 8
Slowness amplifier 100
Mining Fatigue amplifier 100
Weakness amplifier 100

The field fills available air blocks with temporary Time Stop blocks and heavily restricts creatures caught inside it.

Wind Charge

The Wind Charge is a movement and crowd-control item rather than a damaging weapon.

Property Value
Effect radius 4 blocks
Initial projectile speed 1.25 blocks per tick
Push strength 1.5
Maximum upward boost 1.0
Fire-removal radius 2 blocks
Stack size 16
Direct damage 0

It pushes creatures, players and dropped items away from the impact point. It also extinguishes burning entities, removes nearby fire and resets the fall distance of affected players.

Void Singularity

The Void Singularity is an endgame destructive block. Once placed, it automatically detonates after a short delay.

Property Value
Fuse 2 seconds
Effect radius 30 blocks
Damage 115
Damage type True damage
Terrain damage None

Its damage bypasses armor, absorption and most protective effects. Every living creature inside the radius can be affected, including the player who placed it.

The detonation does not destroy surrounding blocks. Only the Void Singularity itself disappears.

Void Singularity Minecart

The Void Singularity Minecart allows the Void Singularity to be transported and activated on rails.

It can only be placed on a rail and follows normal TNT minecart activation behavior. When it detonates, it produces the same Void Singularity effect:

Property Value
Effect radius 30 blocks
Damage 115
Damage type True damage
Terrain damage None
Stack size 1

The minecart is crafted by combining a regular Minecart with a Void Singularity.

Thaumaturgic tools

Item Main statistics
Advanced Caster's Gauntlet Reduces Vis consumption by 15% and focus activation cooldown by 5%.
Blank Max Focus Default complexity capacity of 80. Registry ID: focus_4.
Blank Ultimate Focus Default complexity capacity of 120. Registry ID: focus_5.
Primal Scribing Tools Unbreakable and have an unlimited ink supply.
Large Scribe Tool Has 800 uses.

The capacities of Blank Max Focus and Blank Ultimate Focus can be changed in the configuration file.

Deployable constructs

Construct Health Range Other statistics
Arcane Turret 50 Depends on the installed focus Automatically casts an installed focus at selected targets.
Decoy Mannequin 30 24-block attraction radius Attracts hostile creatures and has full knockback resistance.
Node Magnet 15 32-block node-search radius Pulls unstabilized nodes, releases Flux and may cause hostile Wisps to appear.

The Arcane Turret consumes the Vis required by its installed focus from the local aura.

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