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Construction project

Ostrix edited this page Oct 31, 2026 · 3 revisions

Construction projects, materials, and refunds

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Updated 31 October 2026. Issued private alpha: 0.19.328. This is not a public beta or a Thunderstore package. Version and limits.

The internal 0.19.329 candidate has passed eight bounded native data checks. Four direct producer-profile checks (.blueprint/.vbuild) have passed independent review. Acceptance of 2.17 covers codec/profile data only in the internal 0.19.329 candidate. Strict player-state endpoints differ; the cause is not established. Inventory, source files and catalogue content hashes were preserved; the ordinary-save comparison covered metadata only. This run does not establish UI, world construction, new visual frames, networking or a cold-process test. The next requirement is 2.18; the 2.16 HOLD is unchanged. The .280 examples and 23 October captures describe their historical version; they do not validate 0.19.328 or the 0.19.329 candidate.

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Experimental workflow. Earlier QA .279 has limited in-game evidence for Wood payment, cancellation, collection, and restarts. Every house, item type, old save, and host+remote cycle is not yet accepted. Current QA .280 has not rerun this broad refund/payment series. A visible button does not establish release readiness.

Purpose and starting point

A project lets you leave a planned building and return with materials. Start with a saved blueprint placed through the normal workflow. A stopped project should retain its stake/board. If your version only shows a temporary shortage, do not assume it is the durable project system.

Inspect materials and continue

  1. Approach the board with a usable hammer selected/equipped. Use Valheim Interact, E by default.
  2. Read Built: … / … parts, the remaining costs, and any refusal. Remaining costs are not a refund quote.
  3. Bring materials in your inventory and meet station/permission requirements. Automatic supply from a shared chest is not promised here.
  4. Select Continue construction. Confirmed parts become native objects with normal costs. If work stops, read the new result before retrying.
  5. Close keeps the project. Collect missing materials and return to the same board.

Expected result: confirmed paid parts are built; the remainder stays planned. The ghost is pass-through and does not provide usable future containers/items. Separate white volumetric mist is disabled; the surface, contact opening, and recovery remain. Full visual acceptance of the new delivery is still open.

Cancel

  1. Open the board and select Cancel project.
  2. Read the confirmation and press again only if you agree. The paid cancellation path removes built project parts before refunding: this changes the world.
  3. If nothing was contributed, the ghost/board disappears without granting resources.
  4. If payment occurred, wait for confirmed removal and saving, then reopen the board for the refund. Refunding the cost must not also leave the paid result behind.

Collect a refund

  1. When available, select Issue refund, read the prompt, and confirm with a second press.
  2. Collect the returned items near the board using Interact. This is a controlled collection path; do not assume ordinary automatic drops or repeat issuance.
  3. If told Free one inventory slot to collect the refund. Nothing was collected., free a slot and interact with the remaining item again. This refusal/retry has limited Wood-scenario evidence.
  4. Confirm the item is in your inventory. Do not edit journals or saves to receive it again.

Operation needs verification: repeated construction/automatic refunds are blocked. Keep the log, version, and project ID for the developer. Do not place a replacement project on top or manually grant resources while the original outcome is uncertain.

Limits: the panel explicitly says mounted/container contents remain unavailable in this construction path. Other real items/properties, power-loss, every early refusal, and multiplayer need separate evidence. A short Wood test does not establish them.

EarthWorks is not required. Cancelling a building does not modify or restore terrain. A shared board/store across both mods is future work.

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