Skip to content

Troubleshooting

Ostrix edited this page Oct 31, 2026 · 3 revisions

Troubleshooting

English | Русский

Updated 31 October 2026. Issued private alpha: 0.19.328. This is not a public beta or a Thunderstore package. Version and limits.

The internal 0.19.329 candidate has passed eight bounded native data checks. Four direct producer-profile checks (.blueprint/.vbuild) have passed independent review. Acceptance of 2.17 covers codec/profile data only in the internal 0.19.329 candidate. Strict player-state endpoints differ; the cause is not established. Inventory, source files and catalogue content hashes were preserved; the ordinary-save comparison covered metadata only. This run does not establish UI, world construction, new visual frames, networking or a cold-process test. The next requirement is 2.18; the 2.16 HOLD is unchanged. The .280 examples and 23 October captures describe their historical version; they do not validate 0.19.328 or the 0.19.329 candidate.

Home

Before you start

For a report, record the BuildWorks version from the log, Valheim version, profile, mod list, last action, and full error message. For a project, keep its ID and log; for import, provide a permitted source file and its review. Do not automatically publish your whole profile, world, character, or tokens. Preserve the original data rather than clearing it.

Symptom Action Expected result or limit
No UI Close the game; check matching DLLs, duplicates, and LogOutput.log Correct version loads; this alone does not validate features
Missing card Reset search/category/source filters; check hidden entries Find the existing entry without another import
Import saved, catalogue stale Use Refresh catalogue Open the copy already written
Share contains old edits Save the editor first Transfer the saved variant
Save succeeded, portable copy failed Retry Share and check path access Main entry survives the portable-file failure
Missing prefab Check dependency/review; make an explicit replacement A marker is not presented as a reconstructed model
G cannot confirm Aim at another part's surface or explicitly choose P Obtain a support; selected parts do not support themselves
Editor walls block the view F7 or Camera; inspect visibility and Alt+H Temporary viewing without world changes
MMB removed a part Ctrl+Z; check mode and pointer motion A stationary click differs from orbit dragging
Upper floor absent from capture Check plane Y, relative Top, loaded zones, and refresh Inspect the actual list before saving
Selection refused Reduce volume, refresh, inspect previous selection No invented distant-zone loading
Construction stopped Board with hammer; check resources/stations/permissions Continue only permitted parts
Refund inventory full Free a slot, then use E on the remaining item Limited Wood path without repeated issuance
Project needs verification Stop retries; keep log and ID Do not replace an uncertain outcome with another payment
Server timeout Refresh before repeating; check server mod Establish whether the request already completed

Do not fix errors by deleting records

Do not delete the library, imports, journals, receipts, or saves just to hide a failure. Do not downgrade DLLs over a newer format without a compatible backup. Catalogue entries, construction projects, and world objects are distinct.

Expected result: precise symptoms and a safe next step. A symptom does not establish its cause: slow rendering does not prove GPU memory exhaustion, and a successful tool response does not prove the right image. If the problem remains, send the prepared information to the developer.

Clone this wiki locally