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Missing parts
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Known issue in alpha 0.19.328: 27 producer prefab names differ in letter case from the native registry. This is not fixed in the issued package; review missing parts on import. The correction and successful 251/502-part catalogue checks belong only to the internal 0.19.329 candidate. Eight bounded native data checks are accepted for that candidate. Four direct producer-profile checks (.blueprint/.vbuild) have passed independent review. Acceptance of 2.17 covers codec/profile data only in the internal 0.19.329 candidate. Gameplay sections 3–13 and multiplayer remain open.
Updated 31 October 2026. Issued private alpha: 0.19.328. This is not a public beta or a Thunderstore package. Version and limits.
The internal 0.19.329 candidate has passed eight bounded native data checks. Four direct producer-profile checks (.blueprint/.vbuild) have passed independent review. Acceptance of 2.17 covers codec/profile data only in the internal 0.19.329 candidate. Strict player-state endpoints differ; the cause is not established. Inventory, source files and catalogue content hashes were preserved; the ordinary-save comparison covered metadata only. This run does not establish UI, world construction, new visual frames, networking or a cold-process test. The next requirement is 2.18; the 2.16 HOLD is unchanged. The .280 examples and 23 October captures describe their historical version; they do not validate 0.19.328 or the 0.19.329 candidate.
A missing prefab remains a record with its position, rotation, and scale. You can locate it and create your own replacement. Open the incomplete blueprint and use Save As to protect the original variant first.
- Enable the missing-parts filter in the object tree and select one missing record.
- If local dimensions are known, use its transformed bounds as a guide. If they are unknown, the marker is symbolic: a model's origin need not be its centre.
- Add available parts from the catalogue, then select them together with one missing record.
- Choose ALIGN and inspect the preview. Copies of your parts appear at the missing record; both originals and the missing record remain.
- Use REPLACE if you also want that one missing record removed. Esc cancels the preview; Ctrl+Z undoes a completed operation in one step.
- Inspect the placement and save. Unknown dimensions require manual adjustment.
Expected result: your own construction occupies the missing part's location. The bounds are not a reconstructed model. There is no arbitrary substitution based on a similar name.
During import review, explicitly choose a copy without missing records if appropriate. Inspect what will be excluded: a roof or support may disappear. The original remains unchanged. If no available parts remain, empty conversion is refused.
| Situation | What to do |
|---|---|
| A part is absent from the current hammer | Check mod dependencies, availability, or an explicit replacement; import does not install mods |
| Dimensions are unknown | Use the recorded origin/rotation, then adjust manually |
| Data is archived but behaviour unsupported | Retain the full document; do not expect unknown state to be restored |
| Contents or administrative properties | Check separate options and permissions; an archive grants no free items |
Common confusion: ALIGN leaves the missing record in place by design. REPLACE removes it. The known migration wood_wall_roof → wood_wall_roof_a is not a general similar-name search.
Limit: individual import/alignment cases have been accepted, not the entire external corpus or every native part.