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These are roadmap directions, not first-release commitments or dates. The priority is the standalone blueprint workflow and durable paid construction with a board, cancellation, refunds, and in-game validation. Broader building contents and shared use follow.
Ordinary Array/Contour already creates copies. Future work preserves repetition parameters so you can change count/spacing and align/distribute pieces without changing their size. Linked instances with an explicit make-independent action come later. Editing a stored Array operation is not currently promised.
The direction is straight A/B → polyline → arc → Bezier curve. A guide supplies position/orientation for parts or assemblies; ordinary pieces remain rigid. Manual placement, repetition, spacing, and orientation still need agreement. Existing temporary A/B points are not that persistent path editor.
BuildWorks-owned pieces could change shape through parameters/guides with matching textures, collision, and snap data. This is separate future geometry work, not a promise to deform arbitrary third-party prefabs.
Both mods remain independent: BuildWorks owns the building, EarthWorks owns terrain preparation/changes. Preparation may be planned for a selected house; the agreed direction is one board and one material store. Appearance, actions, access, accounting, and the technical contract remain under discussion. Cancelling a building never restores terrain. The current board chapter does not describe an implemented cross-mod integration.
For a newly available feature, add a Markdown chapter and Home/sidebar links. Explain purpose, starting state, steps, result, limits, and a common failure. Update evidence, media provenance, and the capture plan. Move a feature from this page into a guide only after identifying its version and proof; source code alone does not verify multiplayer or visual acceptance.